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Headsets provide the equivalent functionality of a telephone handset with hands-free operation. Among applications for headsets, besides telephone use, are aviation, theatre or television studio intercom systems, and console or PC gaming. Headsets are made with either a single-earpiece (mono) or a double-earpiece (mono to both ears or stereo).
Headsets are available in single-earpiece and double-earpiece designs. Double-earpiece headsets may support stereo sound or use the same monaural audio channel for both ears. Single-earpiece headsets free up one ear, allowing better awareness of surroundings. Telephone headsets are monaural, even for double-earpiece designs, because telephone ...
G432 Surround Gaming Headset 2019: 7.1: DTS:X 2.0 Only* No — USB and Analog: Yes: Yes: Has volume on the back of the left earcup. Mic up to mute. G35 Surround Gaming Headset 2009: 7.1: Dolby Only: No — USB: Yes: Yes: Has volume, muting and user-programmable G-keys on the side of the earcup. G930 Wireless Gaming Headset 2011: 7.1: Dolby Only ...
In 2005, the company released its first Ear Force gaming headset model, the AXP. The headset was geared toward computer gamers. [14] Over the following years, the company began focusing primarily on its lines of PC and console gaming headsets, steering away from sound cards almost completely (it did release updated versions of the Audio Advantage USB sound cards in 2010). [15]
The "QuietComfort 20" (QC20) and QC20i in-ear headphones were released in 2015 and are the company's first in-ear noise cancelling headphones. [19] It received a 2014 Red Dot Design Award. [20] Also, it received a CNET 's Editors' Choice Award of 4.5/5 points for its active noise-cancelling. [21]
This is the most commonly used profile, providing support for the popular Bluetooth headsets to be used with mobile phones and gaming consoles. It relies on SCO audio encoded in 64 kbit/s CVSD or PCM and a subset of AT commands from GSM 07.07 for minimal controls including the ability to ring, answer a call, hang up and adjust the volume.
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