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  2. Bump mapping - Wikipedia

    en.wikipedia.org/wiki/Bump_mapping

    Bump mapping [1] is a texture mapping technique in computer graphics for simulating bumps and wrinkles on the surface of an object. This is achieved by perturbing the surface normals of the object and using the perturbed normal during lighting calculations. The result is an apparently bumpy surface rather than a smooth surface, although the ...

  3. Hyperrealism (visual arts) - Wikipedia

    en.wikipedia.org/wiki/Hyperrealism_(visual_arts)

    Hyperrealism is a genre of painting and sculpture resembling a high-resolution photograph. Hyperrealism is considered an advancement of photorealism by the methods used to create the resulting paintings or sculptures. The term is primarily applied to an independent art movement and art style in the United States and Europe that has developed ...

  4. Voxel - Wikipedia

    en.wikipedia.org/wiki/Voxel

    A voxel represents a single sample, or data point, on a regularly spaced, three-dimensional grid. This data point can consist of a single piece of data, such as an opacity, or multiple pieces of data, such as a color in addition to opacity. A voxel represents only a single point on this grid, not a volume; the space between each voxel is not ...

  5. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Donate; Help; Learn to edit; Community portal; Recent changes; Upload file

  6. Technology tree - Wikipedia

    en.wikipedia.org/wiki/Technology_tree

    The tech tree is the representation of all possible paths of research a player can take, up to the culmination of said sequence. A player who is engaged in research activities is said to be "teching up", "going up the tech tree", or "moving up the tech tree". Analysis of a tech tree can lead players to memorize and use specific build orders .

  7. Bryce (software) - Wikipedia

    en.wikipedia.org/wiki/Bryce_(software)

    Bryce 2.0, shipped in 1996, included much beyond the original notion of creating a realistic mountain range. These included independent light sources, complex atmospheric effects, the addition of primitive forms with Boolean methods to combine them, a revamped Texture Editor and the ability to export models to DXF. [6]

  8. Realism (arts) - Wikipedia

    en.wikipedia.org/wiki/Realism_(arts)

    Realism in the arts is generally the attempt to represent subject matter truthfully, without artificiality and avoiding speculative and supernatural elements. The term is often used interchangeably with naturalism, although these terms are not synonymous. Naturalism, as an idea relating to visual representation in Western art, seeks to depict ...

  9. NFL offseason power rankings: No. 10 New York Jets get ... - AOL

    www.aol.com/sports/nfl-offseason-power-rankings...

    Rodgers immediately backtracked after he said that, saying he liked that pressure and that's just how the NFL is every year. But Rodgers is smart and media savvy. He understood what he was saying ...