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This is a list of notable educational video games.. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education).
youtube-dl is a free and open source software tool for downloading video and audio from YouTube [2] and over 1,000 other video hosting websites. [3] It is released under the Unlicense software license. [4] As of September 2021, youtube-dl is one of the most starred projects on GitHub, with over 100,000 stars. [5]
The Children's Place in Manhattan (now closed) The company was founded in 1969. It was acquired by Federated Department Stores in 1981. [5] After Campeau Corporation acquired Federated, they sold The Children's Place to a group led by Joseph Sitt in 1988. [6] They became publicly traded on the NASDAQ exchange in 1997 under the ticker symbol PLCE.
Freemake Video Downloader is a crippleware download manager for Microsoft Windows, developed by Ellora Assets Corporation. It is proprietary software that can download online video and audio. [2] [3] Both HTTP and HTTPS protocols are supported. Users must purchase a premium upgrade to remove Freemake branding on videos and unlock the ability to ...
The majority of these videos in the Billion-View Club have been commercial music videos by popular artists, but the list has included oddities, typically programs aimed at children. Such videos include two episodes of the Russian animated cartoon Masha and the Bear, a version of "The Wheels on the Bus" by the British animation studio Little ...
A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).
Gee began playing video games when his (then) six-year-old son needed help playing the problem-solving game Pajama Sam.When he discovered how much enjoyment his son had and how much attention and time he spent solving the game's problems, Gee decided to start playing video games on his own and began to analyze what makes people spend time and money on video games.