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  2. Software - Wikipedia

    en.wikipedia.org/wiki/Software

    Software consists of computer programs that instruct the execution of a computer. [ 2] Building on previous innovations in mathematics and technology, software was created for the programmable digital computers that emerged in the late 1940s and was necessary to realize their usefulness.

  3. Glossary of computer science - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_science

    computer science. The theory, experimentation, and engineering that form the basis for the design and use of computers. It involves the study of algorithms that process, store, and communicate digital information. A computer scientist specializes in the theory of computation and the design of computational systems.

  4. Abstraction (computer science) - Wikipedia

    en.wikipedia.org/wiki/Abstraction_(computer_science)

    In software engineering and computer science, abstraction is the process of generalizing concrete details, [ 1] such as attributes, away from the study of objects and systems to focus attention on details of greater importance. [ 2] Abstraction is a fundamental concept in computer science and software engineering, especially within the object ...

  5. Computer science - Wikipedia

    en.wikipedia.org/wiki/Computer_science

    Computer science. Computer science is the study of computation, information, and automation. [ 1][ 2][ 3] Computer science spans theoretical disciplines (such as algorithms, theory of computation, and information theory) to applied disciplines (including the design and implementation of hardware and software ). [ 4][ 5][ 6] Algorithms and data ...

  6. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a design pattern describes a relatively small, well-defined aspect (i.e. functionality) of a computer program in terms of how to write the code . Using a pattern is intended to leverage an existing concept rather than re-inventing it. This can decrease the time to develop software and increase the quality of the ...

  7. Syntax (programming languages) - Wikipedia

    en.wikipedia.org/wiki/Syntax_(programming_languages)

    In computer science, the syntax of a computer language is the rules that define the combinations of symbols that are considered to be correctly structured statements or expressions in that language. This applies both to programming languages, where the document represents source code, and to markup languages, where the document represents data.

  8. Semaphore (programming) - Wikipedia

    en.wikipedia.org/wiki/Semaphore_(programming)

    Semaphore (programming) In computer science, a semaphore is a variable or abstract data type used to control access to a common resource by multiple threads and avoid critical section problems in a concurrent system such as a multitasking operating system. Semaphores are a type of synchronization primitive.

  9. Library (computing) - Wikipedia

    en.wikipedia.org/wiki/Library_(computing)

    Library (computing) Illustration of an application which uses libvorbisfile to play an Ogg Vorbis file. In computer science, a library is a collection of read-only resources that is leveraged during software development to implement a computer program . Historically, a library consisted of subroutines (generally called functions today).