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Microsoft Visual C++ (MSVC) is a compiler for the C, C++, C++/CLI and C++/CX programming languages by Microsoft. MSVC is proprietary software ; it was originally a standalone product but later became a part of Visual Studio and made available in both trialware and freeware forms.
Microsoft Foundation Class Library. Microsoft Foundation Class Library (MFC) is a C++ object-oriented library for developing desktop applications for Windows . MFC was introduced by Microsoft in 1992 and quickly gained widespread use. While Microsoft has introduced alternative application frameworks since then, MFC remains widely used.
Windows Runtime ( WinRT) is a platform-agnostic component and application architecture first introduced in Windows 8 and Windows Server 2012 in 2012. It is implemented in C++ and officially supports development in C++ (via C++/WinRT, C++/CX or WRL), Rust/WinRT, Python/WinRT, JavaScript - TypeScript, and the managed code languages C# and Visual ...
Visual Studio Tools for Office is a SDK and an add-in for Visual Studio that includes tools for developing for the Microsoft Office suite. Previously (for Visual Studio .NET 2003 and Visual Studio 2005) it was a separate SKU that supported only Visual C# and Visual Basic languages or was included in the Team Suite.
Universal Windows Platform ( UWP) is a computing platform created by Microsoft and introduced in Windows 10. The purpose of this platform is to help develop universal apps that run on Windows 10, Windows 10 Mobile (discontinued), Windows 11, Xbox One, Xbox Series X/S, and HoloLens without the need to be rewritten for each. It supports Windows ...
This runtime library is used by programs written in Visual C++ and a few other compilers (e.g. MinGW). Some compilers have their own runtime libraries. With Version 14.0 (Visual Studio 2015), most of the C/C++ runtime was moved into a new DLL, UCRTBASE.DLL, which conforms closely with C99.
Microsoft XNA (a recursive acronym for XNA's not acronymed) [5] is a freeware set of tools with a managed runtime environment that Microsoft Gaming developed to facilitate video game development. XNA is based on .NET Framework, with versions that run on Windows and Xbox 360. XNA Game Studio can help develop XNA games.
Microsoft introduced C++/CLI in Visual Studio 2005, which is a language and means of compiling Visual C++ programs to run within the .NET Framework. Some parts of the C++ program still run within an unmanaged Visual C++ Runtime, while specially modified parts are translated into CIL code and run with the .NET Framework's CLR.