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  2. For loop - Wikipedia

    en.wikipedia.org/wiki/For_loop

    The loop counter is used to decide when the loop should terminate and for the program flow to continue to the next instruction after the loop. A common identifier naming convention is for the loop counter to use the variable names i, j, and k (and so on if needed), where i would be the most outer loop, j the next inner loop, etc. The reverse ...

  3. Read–eval–print loop - Wikipedia

    en.wikipedia.org/wiki/Read–eval–print_loop

    Read–eval–print loop. A read–eval–print loop ( REPL ), also termed an interactive toplevel or language shell, is a simple interactive computer programming environment that takes single user inputs, executes them, and returns the result to the user; a program written in a REPL environment is executed piecewise. [1]

  4. Foreach loop - Wikipedia

    en.wikipedia.org/wiki/Foreach_loop

    t. e. In computer programming, foreach loop (or for-each loop) is a control flow statement for traversing items in a collection. foreach is usually used in place of a standard for loop statement. Unlike other for loop constructs, however, foreach loops [1] usually maintain no explicit counter: they essentially say "do this to everything in this ...

  5. Quine (computing) - Wikipedia

    en.wikipedia.org/wiki/Quine_(computing)

    A quine is a computer program that takes no input and produces a copy of its own source code as its only output. The standard terms for these programs in the computability theory and computer science literature are "self-replicating programs", "self-reproducing programs", and "self-copying programs". A quine is a fixed point of an execution ...

  6. Control flow - Wikipedia

    en.wikipedia.org/wiki/Control_flow

    Control flow. v. t. e. In computer science, control flow (or flow of control) is the order in which individual statements, instructions or function calls of an imperative program are executed or evaluated. The emphasis on explicit control flow distinguishes an imperative programming language from a declarative programming language.

  7. Literate programming - Wikipedia

    en.wikipedia.org/wiki/Literate_programming

    Literate Programming by Donald Knuth is the seminal book on literate programming.. Literate programming is a programming paradigm introduced in 1984 by Donald Knuth in which a computer program is given as an explanation of how it works in a natural language, such as English, interspersed (embedded) with snippets of macros and traditional source code, from which compilable source code can be ...

  8. Functional programming - Wikipedia

    en.wikipedia.org/wiki/Functional_programming

    The lambda calculus, developed in the 1930s by Alonzo Church, is a formal system of computation built from function application. In 1937 Alan Turing proved that the lambda calculus and Turing machines are equivalent models of computation, [ 37 ] showing that the lambda calculus is Turing complete. Lambda calculus forms the basis of all ...

  9. Statement (computer science) - Wikipedia

    en.wikipedia.org/wiki/Statement_(computer_science)

    Statement (computer science) In computer programming, a statement is a syntactic unit of an imperative programming language that expresses some action to be carried out. [1] A program written in such a language is formed by a sequence of one or more statements. A statement may have internal components (e.g. expressions ).