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Keystroke logging. Keystroke logging, often referred to as keylogging or keyboard capturing, is the action of recording (logging) the keys struck on a keyboard, [ 1][ 2] typically covertly, so that a person using the keyboard is unaware that their actions are being monitored. Data can then be retrieved by the person operating the logging program.
The key target is to keep attackers from directly inspecting or modifying compiled software. Protectors utilize any of three methods to protect software. Encryption solutions will encrypt the code instructions and typically use a multi–layered defense mechanism against any reversing or tampering attempts that target the decryption code directly.
AutoHotkey is a free and open-source custom scripting language for Microsoft Windows, primarily designed to provide easy keyboard shortcuts or hotkeys, fast macro -creation and software automation to allow users of most computer skill levels to automate repetitive tasks in any Windows application.
A standalone macro-recorder program allows a user to "record" mouse and keyboard functions for "playback" at a later time. This allows automating any activity in any software application: from copy-pasting spreadsheet data to operating system maintenance actions. Most macro recorders do not attempt to analyze or interpret what the user did when ...
Keyboard shortcuts make it easier and quicker to perform some simple tasks in your AOL Mail. Access all shortcuts by pressing shift+? on your keyboard. All shortcuts are formatted for Windows computers, but most will work on a Mac by substituting Cmd for Ctrl or Option for Alt. General keyboard shortcuts
A "Hello, World!" program is generally a simple computer program which emits (or displays) to the screen (often the console) a message similar to "Hello, World!" while ignoring any user input. A small piece of code in most general-purpose programming languages, this program is used to illustrate a language's basic syntax.
Fluxus is a live coding environment for 3D graphics, music and games. [1] It uses the programming language Racket (a dialect of Scheme/Lisp) to work with a games engine with built-in 3D graphics, physics simulation and sound synthesis. All programming is done on-the-fly, where the code editor appears on top of the graphics that the code is ...
Macro (computer science) In computer programming, a macro (short for " macro instruction "; from Greek μακρο - 'long, large' [ 1]) is a rule or pattern that specifies how a certain input should be mapped to a replacement output. Applying a macro to an input is known as macro expansion. The input and output may be a sequence of lexical ...