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Khan Academy. Khan Academy is an American non-profit [ 3] educational organization created in 2006 by Sal Khan. [ 1] Its goal is to create a set of online tools that help educate students. [ 4] The organization produces short video lessons. [ 5]
This is a list of notable websites which provide access to educational video as one of their primary functions. Educational courses with lectures, quizzes and exams provided by universities for free. Certificates are provided by the respective university on successful completion of a course. Educational courses in physical and social sciences ...
Cambridge English: Young Learners, also known as Young Learners English Tests ( YLE ), is a suite of English language tests specially designed for children in primary and lower-secondary school. The tests are provided by Cambridge English Language Assessment (previously known as University of Cambridge ESOL Examinations).
Open educational resources ( OER) [ 1] are teaching, learning, and research materials intentionally created and licensed to be free for the end user to own, share, and in most cases, modify. [ 2][ 3] The term "OER" describes publicly accessible materials and resources for any user to use, re-mix, improve, and redistribute under some licenses. [ 4]
The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [ 1][ 2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [ 3] Gamification, broadly defined, is the process ...
256. ISBN. 978-1403984531. What Video Games Have to Teach Us About Learning and Literacy is a book by James Paul Gee that focuses on the learning principles in video games and how these principles can be applied to the K-12 classroom. Video games can be used as tools to challenge players, when they are successful.
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