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Studio monitor Little Gold Monitor (c. 1990) from Tannoy with two-way-coaxial construction, meaning the tweeter for frequencies from 1.400 Hz and above is located independently in the center of the 30 cm bass driver Tannoy, Dynaudio, Genelec, and K+H studio monitors. By the mid-1980s the near-field monitor had become a permanent fixture.
LS3/5A. The LS3/5A (each element pronounced separately, without the stroke) is a small studio monitor loudspeaker originated by the BBC for use by outside broadcast vans to ensure quality of their broadcasts. The speaker concept set out transparent and natural sound as the goal, and the achievement of the result is widely acknowledged.
Some 51% of Americans disapprove of Harris to 38% who approve. Trump has a higher disapproval rating at 53%, but 39% of Americans approve of him. Aggregated election polls show Harris lagging ...
Emma Colton. August 14, 2024 at 3:13 PM. New York's Democratic Attorney General sent a letter to Big Tech companies demanding they step in and "protect" users of their respective websites from ...
Manufacturer Country Product lines ADAM Audio: Germany: AX series, S series, T series, A series Alesis: United States: Elevate, M1 Amphion Loudspeakers
Official website. The Apple Studio Display (marketed as Studio Display) is a 27-inch flat panel computer monitor developed and sold by Apple Inc. [1] It was announced on March 8, 2022, alongside the Mac Studio desktop, and was released on March 18, 2022. It is Apple's consumer display, sitting below its Pro Display XDR intended for professional ...
The Apple Studio Display is a series of non-widescreen LCD and CRT displays manufactured and sold by Apple Computer, Inc. and introduced in 1998. After the 1999 introduction of the widescreen Apple Cinema Display, the Apple Studio Display line ran concurrently until it was discontinued in 2004. With the exception of the last model, the 5:4 17 ...
As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...
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