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Oculus is an Unofficial Fork of "Iris", made to work with Forge Mod Loader. ⚙️ Features. Oculus contains all the features of the classic Iris. Performance. Oculus should fully utilize your graphics card when paired with optimization mods like Rubidium. Mod compatibility.
Unofficial Fork of "Iris", made to work with FML.
Oculus contains all the features of the classic Iris. Performance. Oculus should fully utilize your graphics card when paired with optimization mods like Rubidium.
Vivecraft is a well-known VR mod that goes way back. Due to this it has some code practices that are no longer used and makes development and collaboration harder. In respons we've started to recode it using more modern methods, to stay up to date and more compatible with other mods.
Fixes a visual glitch with the Oculus shader mod where particles are blinking through walls while picking up items
Rubidium contains all the features of the classic Sodium. A modern OpenGL rendering pipeline for chunk rendering that takes advantage of multi-draw techniques, allowing for a significant reduction in CPU overhead (~90%) when rendering the world.
This mod will automatically merge Flywheel’s shaders with the shaders in the shaderpack when shaderpack is enabled, allowing entities to be rendered using Instancing. When there is a large number of entities to render, there is a significant CPU bottleneck with the original rendering method.
This mod will automatically merge Flywheel’s shaders with the shaders in the shaderpack when shaderpack is enabled, allowing entities to be rendered using Instancing. When there is a large number of entities to render, there is a significant CPU bottleneck with the original rendering method.
The first number represents the major version and will be increased when the mod has a significant update. The second number represents the Iris/Oculus compatibility and will be increased when the mod is no longer compatible with older versions of iris.
Iris / Oculus & GeckoLib Compat. Fixes GeckoLib entities' animations not working while using shaderpacks that have entity shadows. Example of a GeckoLib entity working with Insanity Shader, using entity shadows.