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The program is free of charge and provides a set of online educational resources for teachers and allows for Title 1 schools to apply for free Magic Tree House books. [19] Under Classroom Adventures , Osborne, in partnership with the First Book organization in Washington, D.C., has donated hundreds of thousands of Magic Tree House books to ...
Learning through play. Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play children can develop social and cognitive skills, mature emotionally, and gain the self-confidence required to engage in new experiences and environments.
The children explore how their eyes work by playing an "Eye Detective" game, visiting Giuseppe Arcimboldo, looking at a picture with hidden objects, and helping Vivian complete a jigsaw puzzle. They also act out a version of The Tortoise and the Hare.
Dual representation (psychology) For the mathematical concept, see Dual representation. Representational insight is the ability to detect and mentally represent the relation between a symbol and its referent. Whether or not a child gains this insight depends on the similarity between the symbol and its referent, the level of information ...
The learning is possible only within a limited age period, known as a critical period. This rapid learning and development of familiarity with an animate or inanimate object is accompanied by a tendency to stay close to the object and to follow when it moves; the young creature is said to have been imprinted on the object when this occurs.
Psychology of collecting. The psychology of collecting is an area of study that seeks to understand the motivating factors explaining why people devote time, money, and energy making and maintaining collections. There exist a variety of theories for why collecting behavior occurs, including consumerism, materialism, neurobiology and ...
Kim's Game. Kim's Game is a game or exercise played by Scouts, [1] the military, and other groups, in which a selection of objects must be memorised. The game develops a person's capacity to observe and remember details. The name is derived from Rudyard Kipling 's 1901 novel Kim, in which the protagonist plays the game during his training as a spy.
Whether the hidden object is a hard-to-spot character, or an item specified by the author in a rhyming list is subject to the book or possibly the series of books it belongs to. Although it is not standard, these types of interactive children's books are sometimes published with a common theme such as Christmas or life on the farm.
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