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Learning through play. Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play children can develop social and cognitive skills, mature emotionally, and gain the self-confidence required to engage in new experiences and environments.
Stevenson required children to explore a series of objects to find a key, and then he determined the knowledge the children had about various non-key objects in the set-up. [9] The children found non-key objects faster if they had previously seen them, indicating they were using latent learning. Their ability to learn in this way increased as ...
Jean Piaget in Ann Arbor. Piaget's theory of cognitive development, or his genetic epistemology, is a comprehensive theory about the nature and development of human intelligence. It was originated by the Swiss developmental psychologist Jean Piaget (1896–1980). The theory deals with the nature of knowledge itself and how humans gradually come ...
Dual representation (psychology) For the mathematical concept, see Dual representation. Representational insight is the ability to detect and mentally represent the relation between a symbol and its referent. Whether or not a child gains this insight depends on the similarity between the symbol and its referent, the level of information ...
Learning theory describes how students receive, process, and retain knowledge during learning. Cognitive, emotional, and environmental influences, as well as prior experience, all play a part in how understanding, or a worldview, is acquired or changed and knowledge and skills retained. [ 1][ 2] Behaviorists look at learning as an aspect of ...
SuperKids said the game stretches children's minds, encouraging them to learn and achieve [11] The Boston Herald thought it was a "point-and-click sleep-inducer" [12] Alamo PC Organization wrote that Thinkin’ Things Galactic Brain Benders contained a "wonderful, colorful world full of excitement". [13] Parent's Choice deemed the game a ...
Interactive children's books may also incorporate modern technology or be computerized. Movable books, a subsection of interactive books, are defined as "covering pop-ups, transformations, tunnel books, volvelles, flaps, pull-tabs, pop-outs, pull-downs, and more, each of which performs in a different manner. Also included, because they employ ...
However, unlike Piaget, he claimed that timely and sensitive intervention by adults when a child is on the edge of learning a new task (called the zone of proximal development) could help children learn new tasks. This technique, called "scaffolding," builds new knowledge onto the knowledge children already have to help the child learn. [15]