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Dixit, 25 Words or Less, Mysterium, Deception. [1] Codenames is a 2015 party card game designed by Vlaada Chvátil and published by Czech Games Edition. Two teams compete by each having a "spymaster" give one-word clues that can point to multiple words on the board. The other players on the team attempt to guess their team's words while ...
A flashcard or flash card is a card bearing information on both sides, which is intended to be used as an aid in memorization. Each flashcard typically bears a question or definition on one side and an answer or target term on the other. Flashcards are often used to memorize vocabulary, historical dates, formulae or any subject matter that can ...
Tally marks, also called hash marks, are a form of numeral used for counting. They can be thought of as a unary numeral system. They are most useful in counting or tallying ongoing results, such as the score in a game or sport, as no intermediate results need to be erased or discarded. However, because of the length of large numbers, tallies ...
An ambigram is a calligraphic composition of glyphs (letters, numbers, symbols or other shapes) that can yield different meanings depending on the orientation of observation. [ 2][ 3] Most ambigrams are visual palindromes that rely on some kind of symmetry, and they can often be interpreted as visual puns. [ 4]
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The number 9. Fear of the number 9 is known as enneaphobia, in Japanese culture; this is because it sounds like the Japanese word for "suffering". [4] [5] The number 13. Fear of the number 13 is known as triskaidekaphobia. The number 17. Fear of the number 17 is known as heptadecaphobia and is prominent in Italian culture. [6] The number 39.
These words are used simply to tie cards with similar abilities together. [24] The first tournament-legal cards with ability words were printed in Saviors of Kamigawa, but the concept was first introduced in Unhinged with the Gotcha cards. Ability words always appear in italics followed by an em dash (—) and the ability they describe.
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