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  2. Touch-move rule - Wikipedia

    en.wikipedia.org/wiki/Touch-move_rule

    This article uses algebraic notation to describe chess moves. The touch-move rule in chess specifies that a player, having the move, who deliberately touches a piece [ a] on the board must move or capture that piece if it is legal to do so. If it is the player's piece that was touched, it must be moved if the piece has a legal move.

  3. Castling - Wikipedia

    en.wikipedia.org/wiki/Castling

    Castling is the only move in chess in which two pieces are moved at once. [ 3] Castling with the king's rook is called kingside castling, and castling with the queen's rook is called queenside castling. In both algebraic and descriptive notations, castling kingside is written as 0-0 and castling queenside as 0-0-0.

  4. Threefold repetition - Wikipedia

    en.wikipedia.org/wiki/Threefold_repetition

    In chess, the threefold repetition rule states that a player may claim a draw if the same position occurs three times during the game. The rule is also known as repetition of position and, in the USCF rules, as triple occurrence of position. [ 1] Two positions are by definition "the same" if the same types of pieces occupy the same squares, the ...

  5. Fifty-move rule - Wikipedia

    en.wikipedia.org/wiki/Fifty-move_rule

    The relevant part of the FIDE laws of chess is quoted below: [4]. 9.3 The game is drawn, upon a correct claim by a player having the move, if: 9.3.1 he writes his move, which cannot be changed, on his scoresheet and declares to the arbiter his intention to make this move which will result in the last 50 moves by each player having been made without the movement of any pawn and without any ...

  6. List of chess variants - Wikipedia

    en.wikipedia.org/wiki/List_of_chess_variants

    Double-Move Chess: Similar to Marseillais chess, but with no en passant, check, or checkmate. The objective is to capture the king. By Fred Galvin (1957). [42] Double-Take Chess: Each player, once per game, can make two moves during one of their turns. These two moves cannot be used to place the opponent's king in checkmate.

  7. En passant - Wikipedia

    en.wikipedia.org/wiki/En_passant

    In chess, en passant describes the capture by a pawn of an enemy pawn on the same rank and an adjacent file that has just made an initial two-square advance. This is an exception or special case in the rules of chess. The capturing pawn moves to the square that the enemy pawn passed over, as if the enemy pawn had advanced only one square. The rule ensures that a pawn cannot use its two-square ...

  8. Bishop (chess) - Wikipedia

    en.wikipedia.org/wiki/Bishop_(chess)

    The bishop (♗, ♝) is a piece in the game of chess. It moves and captures along diagonals without jumping over intervening pieces. Each player begins the game with two bishops. The starting squares are c1 and f1 for White's bishops, and c8 and f8 for Black's bishops. This article uses algebraic notation to describe chess moves.

  9. King (chess) - Wikipedia

    en.wikipedia.org/wiki/King_(chess)

    The king (♔, ♚) is the most important piece in the game of chess; the object of the game is to capture the king by checkmate, and the loss of the king entails loss of the game. It may move to any adjoining square; it may also perform, in tandem with the rook, a special move called castling. If a player's king is threatened with capture, it ...