Search results
Results From The WOW.Com Content Network
t. e. The Software Engineering Body of Knowledge ( SWEBOK ( / ˈswiːˌbɒk / SWEE-bok )) refers to the collective knowledge, skills, techniques, methodologies, best practices, and experiences accumulated within the field of software engineering over time. A baseline for this body of knowledge is presented in the Guide to the Software ...
Software engineering professionalism is a movement to make software engineering a profession, with aspects such as degree and certification programs, professional associations, professional ethics, and government licensing. The field is a licensed discipline in Texas in the United States [ 1] ( Texas Board of Professional Engineers, since 2013 ...
Margaret Elaine Hamilton (née Heafield; born August 17, 1936) is an American computer scientist.She was director of the Software Engineering Division of the MIT Instrumentation Laboratory, which developed on-board flight software for NASA's Apollo program.
Chaos engineering is the discipline of experimenting on a system in order to build confidence in the system's capability to withstand turbulent conditions in production. [ 1 ] Concept
Software cracking (known as "breaking" mostly in the 1980s [ 1]) is an act of removing copy protection from a software. [ 2] Copy protection can be removed by applying a specific crack. A crack can mean any tool that enables breaking software protection, a stolen product key, or guessed password. Cracking software generally involves ...
Software engineering is an engineering approach to software development. [ 1][ 2][ 3] A practitioner, called a software engineer, applies the engineering design process to develop software. The terms programmer and coder overlap software engineer, but they imply only the construction aspect of typical software engineer workload.
Software product lines ( SPLs ), or software product line development, refers to software engineering methods, tools and techniques for creating a collection of similar software systems from a shared set of software assets using a common means of production. [1] [2]
Software product lines, aka product family engineering, is a systematic way to produce families of software systems, instead of creating a succession of completely individual products. This method emphasizes extensive, systematic, formal code reuse , to try to industrialize the software development process.