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  2. List of CIL instructions - Wikipedia

    en.wikipedia.org/wiki/List_of_CIL_instructions

    Object model instruction 0x75 isinst <class> Test if obj is an instance of class, returning null or an instance of that class or interface. Object model instruction 0x27 jmp <method> Exit current method and jump to the specified method. Base instruction 0xFE 0x09 ldarg <uint16 (num)> Load argument numbered num onto the stack. Base instruction 0x02

  3. Hungarian notation - Wikipedia

    en.wikipedia.org/wiki/Hungarian_notation

    Hungarian notation was designed to be language-independent, and found its first major use with the BCPL programming language. Because BCPL has no data types other than the machine word, nothing in the language itself helps a programmer remember variables' types. Hungarian notation aims to remedy this by providing the programmer with explicit ...

  4. Rule of three (C++ programming) - Wikipedia

    en.wikipedia.org/wiki/Rule_of_three_(C++...

    Rule of three. The rule of three (also known as the law of the big three or the big three) is a rule of thumb in C++ (prior to C++11) that claims that if a class defines any of the following then it should probably explicitly define all three: [1] destructor. copy constructor. copy assignment operator. These three functions are special member ...

  5. Standard Template Library - Wikipedia

    en.wikipedia.org/wiki/Standard_Template_Library

    The Standard Template Library ( STL) is a software library originally designed by Alexander Stepanov for the C++ programming language that influenced many parts of the C++ Standard Library. It provides four components called algorithms, containers, functions, and iterators. [1]

  6. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Objects are instances of a class. Object-oriented programming ( OOP) is a programming paradigm based on the concept of objects, [1] which can contain data and code: data in the form of fields (often known as attributes or properties ), and code in the form of procedures (often known as methods ). In OOP, computer programs are designed by making ...

  7. C++ classes - Wikipedia

    en.wikipedia.org/wiki/C++_classes

    C++ classes. A class in C++ is a user-defined type or data structure declared with any of the keywords class, struct or union (the first two are collectively referred to as non-union classes) that has data and functions (also called member variables and member functions) as its members whose access is governed by the three access specifiers ...

  8. Composition over inheritance - Wikipedia

    en.wikipedia.org/wiki/Composition_over_inheritance

    Composition over inheritance (or composite reuse principle) in object-oriented programming (OOP) is the principle that classes should favor polymorphic behavior and code reuse by their composition (by containing instances of other classes that implement the desired functionality) over inheritance from a base or parent class. [2]

  9. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    A class defines an implementation of an interface, and instantiating the class results in an object that exposes the implementation via the interface. [3] In the terms of type theory, a class is an implementation‍—‌a concrete data structure and collection of subroutines‍—‌while a type is an interface. Different (concrete) classes ...