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  2. Game creation system - Wikipedia

    en.wikipedia.org/wiki/Game_creation_system

    A game creation system ( GCS) is a consumer-targeted game engine and a set of specialized design tools, and sometimes also a light scripting language, engineered for the rapid iteration of user-derived video games . Unlike more developer-oriented game engines, game creation systems promise an easy entry point for novice or hobbyist game ...

  3. Grand Theft Auto - Wikipedia

    en.wikipedia.org/wiki/Grand_Theft_Auto

    Grand Theft Auto ( GTA) is an action-adventure video game series created by David Jones and Mike Dailly. [2] Later titles were developed under the oversight of brothers Dan and Sam Houser, Leslie Benzies and Aaron Garbut. It is primarily developed by British development house Rockstar North (formerly DMA Design), and published by its American ...

  4. Construct (game engine) - Wikipedia

    en.wikipedia.org/wiki/Construct_(game_engine)

    On January 20, 2014, Scirra announced that Construct 2 would be receiving support for Nintendo's Wii U system. [19] Later that year, a plug-in was released to make Construct-based games compatible with the Nintendo Web Framework. On April 13, 2016, Scirra announced that Construct 2's UWP support will allow publishing games to the Xbox One. [20]

  5. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    t. e. Video game development (sometimes shortened to gamedev) is the process of creating a video game. It is a multidisciplinary practice, involving programming, design, art, audio, user interface, and writing. Each of those may be made up of more specialized skills; art includes 3D modeling of objects, character modeling, animation, visual ...

  6. Early history of video games - Wikipedia

    en.wikipedia.org/wiki/Early_history_of_video_games

    The early history of video games, therefore, covers the period of time between the first interactive electronic game with an electronic display in 1947, the first true video games in the early 1950s, and the rise of early arcade video games in the 1970s ( Pong and the beginning of the first generation of video game consoles with the Magnavox ...

  7. History of video games - Wikipedia

    en.wikipedia.org/wiki/History_of_video_games

    The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware ...

  8. Comparison of Indonesian and Standard Malay - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_Indonesian...

    In Indonesia, however, there is a clear distinction between "Malay language" (bahasa Melayu) and "Indonesian" (bahasa Indonesia). Indonesian is the national language which serves as the unifying language of Indonesia; despite being a standardized form of Malay, it is not referred to with the term "Malay" in common parlance. [ 17 ]

  9. Video games in Indonesia - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_Indonesia

    Video gaming in Indonesia is a growing sector, holding the 16th largest market in the world and about half the Southeast Asian market in 2017. Over 40 million people in the country are active gamers, with mobile gaming being the dominant sector in terms of revenue. The development of video games in the country began with imported consoles and ...