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  2. Bubble sort - Wikipedia

    en.wikipedia.org/wiki/Bubble_sort

    Bubble sort. Bubble sort, sometimes referred to as sinking sort, is a simple sorting algorithm that repeatedly steps through the input list element by element, comparing the current element with the one after it, swapping their values if needed.

  3. Sorting algorithm - Wikipedia

    en.wikipedia.org/wiki/Sorting_algorithm

    Merge sort. In computer science, a sorting algorithm is an algorithm that puts elements of a list into an order. The most frequently used orders are numerical order and lexicographical order, and either ascending or descending.

  4. Shellsort - Wikipedia

    en.wikipedia.org/wiki/Shellsort

    Shellsort, also known as Shell sort or Shell's method, is an in-place comparison sort. It can be seen as either a generalization of sorting by exchange ( bubble sort) or sorting by insertion ( insertion sort ). [3] The method starts by sorting pairs of elements far apart from each other, then progressively reducing the gap between elements to ...

  5. Comb sort - Wikipedia

    en.wikipedia.org/wiki/Comb_sort

    Worst-case space complexity. O ( 1 ) {\displaystyle O (1)} Comb sort is a relatively simple sorting algorithm originally designed by Włodzimierz Dobosiewicz and Artur Borowy in 1980, [ 1][ 2] later rediscovered (and given the name "Combsort") by Stephen Lacey and Richard Box in 1991. [ 3] Comb sort improves on bubble sort in the same way that ...

  6. sort (C++) - Wikipedia

    en.wikipedia.org/wiki/Sort_(C++)

    sort is a generic function in the C++ Standard Library for doing comparison sorting.The function originated in the Standard Template Library (STL).. The specific sorting algorithm is not mandated by the language standard and may vary across implementations, but the worst-case asymptotic complexity of the function is specified: a call to sort must perform no more than O(N log N) comparisons ...

  7. Sweep and prune - Wikipedia

    en.wikipedia.org/wiki/Sweep_and_prune

    Sweep and prune. In physical simulations, sweep and prune is a broad phase algorithm used during collision detection to limit the number of pairs of solids that need to be checked for collision, i.e. intersection. This is achieved by sorting the starts (lower bound) and ends (upper bound) of the bounding volume of each solid along a number of ...

  8. Kendall tau distance - Wikipedia

    en.wikipedia.org/wiki/Kendall_tau_distance

    The Kendall tau rank distance is a metric (distance function) that counts the number of pairwise disagreements between two ranking lists. The larger the distance, the more dissimilar the two lists are. Kendall tau distance is also called bubble-sort distance since it is equivalent to the number of swaps that the bubble sort algorithm would take ...

  9. Divide-and-conquer algorithm - Wikipedia

    en.wikipedia.org/wiki/Divide-and-conquer_algorithm

    A divide-and-conquer algorithm recursively breaks down a problem into two or more sub-problems of the same or related type, until these become simple enough to be solved directly. The solutions to the sub-problems are then combined to give a solution to the original problem. The divide-and-conquer technique is the basis of efficient algorithms ...