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Epic Online Services is a free SDK based on Epic's Fortnite code that allows developers to implement cross-platform play features in their games, including matchmaking, friends lists, leaderboards, and achievements, with support for Windows, macOS, PlayStation 4, Xbox One, Nintendo Switch, iOS, and Android systems.
Fortnite is an online video game and game platform developed by Epic Games and released in 2017. It is available in six distinct game mode versions that otherwise share the same general gameplay and game engine: Fortnite Battle Royale, a free-to-play battle royale game in which up to 100 players fight to be the last person standing; Fortnite: Save the World, a cooperative hybrid tower defense ...
Genre (s) Sandbox. Mode (s) Single-player, multiplayer. Fortnite Creative is a sandbox game, developed and published by Epic Games, part of the video game Fortnite. It was released on December 6, 2018, for Android, iOS, macOS, Nintendo Switch, PlayStation 4, Windows, and Xbox One, and in November 2020 for PlayStation 5 and Xbox Series X/S.
Fortnite: Save the World is a cooperative hybrid- third-person looter shooter tower defense sandbox survival video game developed and published by Epic Games, part of the game Fortnite. The game was released as a paid-for early access title for macOS, PlayStation 4, Windows, and Xbox One on July 25, 2017, with plans for a full free-to-play ...
Fortnite Battle Royale is a free-to-play battle royale video game developed and published by Epic Games. It is a companion game to Fortnite: Save the World, a cooperative survival game with construction elements. It was initially released in early access on September 26, 2017, for macOS, PlayStation 4, Windows, and Xbox One, followed by ports ...
The following is a list of PC games that have been deemed monetarily free by their creator or copyright holder. This includes free-to-play games, even if they include monetized micro transactions. List
In the video game industry, AAA (Triple-A) is a buzzword used to classify video games produced or distributed by a mid-sized or major publisher, which typically have higher development and marketing budgets than other tiers of games. [1]
The motivation of developers to keep own game content non-free while they open the source code may be the protection of the game as sellable commercial product. It could also be the prevention of a commercialization of a free product in future, e.g. when distributed under a non-commercial license like CC NC. By replacing the non-free content ...