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3DT – 3D Topicscape, the database in which the meta-data of a 3D Topicscape is held, it is a form of 3D concept map (like a 3D mind-map) used to organize ideas, information, and computer files ATY – 3D Topicscape file, produced when an association type is exported; used to permit round-trip (export Topicscape, change files and folders as ...
Skins Author wikEd: A full-featured in-browser text editor for Wikipedia edit pages. Provides wikicode syntax highlighting, regular expression search and replace, MS Word and HTML to wikicode conversion, server-independent Show preview and Show changes, fullscreen editing mode, and single-click fixing of common mistakes. Any Cacycle: Edit Top ...
t. e. Video game modding (short for "modification") is the process of alteration by players or fans of one or more aspects of a video game, [ 1] such as how it looks or behaves, and is a sub-discipline of general modding. Mods may range from small changes and tweaks to complete overhauls, and can extend the replay value and interest of the game.
Avatar (computing) In computing, an avatar is a graphical representation of a user, the user's character, or persona. Avatars can be two-dimensional icons in Internet forums and other online communities, where they are also known as profile pictures, userpics, or formerly picons (personal icons, or possibly "picture icons"). Alternatively, an ...
This new digital store would specialize in adventure maps, skins, and texture packs. PC World noted that this addition would move the Windows 10 version "a bit closer to the moddable worlds familiar to classic players" of the original Java Edition. [26] In December 2018, a new modding toolchain and mod loader called Fabric was released. [27]
Some machinima creators use custom software. [93] For example, Strange Company uses Take Over GL Face Skins to add more facial expressions to their characters filmed in BioWare's 2002 role-playing video game Neverwinter Nights. [93] Similarly, Atussa Simon used a "library of faces" for characters in The Battle of Xerxes. [94]
StepMania is a cross-platform rhythm video game and engine. It was originally developed as a clone of Konami 's arcade game series Dance Dance Revolution, and has since evolved into an extensible rhythm game engine capable of supporting a variety of rhythm-based game types. Released under the MIT License, StepMania is open-source free software.
The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms. Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.