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  2. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    The original technique was pioneered by Edwin Catmull in 1974 as part of his doctoral thesis. [ 4] Texture mapping originally referred to diffuse mapping, a method that simply mapped pixels from a texture to a 3D surface ("wrapping" the image around the object). In recent decades, the advent of multi-pass rendering, multitexturing, mipmaps, and ...

  3. Anaglyph 3D - Wikipedia

    en.wikipedia.org/wiki/Anaglyph_3D

    The cheaper filter material used in the monochromatic past dictated red and blue for convenience and cost. There is a material improvement of full color images with the cyan filter, especially for accurate skin tones. Video games, theatrical films, and DVDs can be shown in the anaglyph 3D process.

  4. Mipmap - Wikipedia

    en.wikipedia.org/wiki/Mipmap

    Mipmap. In computer graphics, mipmaps (also MIP maps) or pyramids[ 1][ 2][ 3] are pre-calculated, optimized sequences of images, each of which is a progressively lower resolution representation of the previous. The height and width of each image, or level, in the mipmap is a factor of two smaller than the previous level.

  5. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    The position and color ( hue, saturation, brightness, and contrast) of all pixels, vertices, and/or textures used to construct a final rendered image can be altered using algorithms defined in a shader, and can be modified by external variables or textures introduced by the computer program calling the shader. [citation needed] Shaders are used ...

  6. Bump mapping - Wikipedia

    en.wikipedia.org/wiki/Bump_mapping

    Bump mapping[ 1] is a texture mapping technique in computer graphics for simulating bumps and wrinkles on the surface of an object. This is achieved by perturbing the surface normals of the object and using the perturbed normal during lighting calculations. The result is an apparently bumpy surface rather than a smooth surface, although the ...

  7. List of file formats - Wikipedia

    en.wikipedia.org/wiki/List_of_file_formats

    3DT – 3D Topicscape, the database in which the meta-data of a 3D Topicscape is held, it is a form of 3D concept map (like a 3D mind-map) used to organize ideas, information, and computer files ATY – 3D Topicscape file, produced when an association type is exported; used to permit round-trip (export Topicscape, change files and folders as ...

  8. Ambient occlusion - Wikipedia

    en.wikipedia.org/wiki/Ambient_occlusion

    In 3D computer graphics, modeling, and animation, ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting. For example, the interior of a tube is typically more occluded (and hence darker) than the exposed outer surfaces, and becomes darker the deeper inside the tube one ...

  9. Software rendering - Wikipedia

    en.wikipedia.org/wiki/Software_rendering

    Rendering can be split into two main categories: real-time rendering (also known as online rendering), and pre-rendering (also called offline rendering). Real-time rendering is used to interactively render a scene, like in 3D computer games, and generally each frame must be rendered in a few milliseconds. Offline rendering is used to create ...