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  2. Genshin Impact revenue on PlayStation = $1 BILLION in its ... -...

    www.resetera.com/threads/genshin-impact-revenue-on-playstation-1-billion-in...

    Genshin Impact revenue on PlayStation = $1 BILLION in its first 2 years based on a Sony internal ...

  3. Genshin Impact revenue on PlayStation = $1 BILLION in its ... -...

    www.resetera.com/threads/genshin-impact-revenue-on-playstation-1-billion-in...

    Genshin Impact released in 2020. Grand Theft Auto V was out since 2013, Spider-Man since 2018, Destiny 2 since 2017, Rainbow Six Siege since 2015, Apex Legends since 2019. The most impressive (far more than Genshin Impact or anything else) is FIFA 22, which earned $2.5 billion in a single year.

  4. Genshin Impact Generates Estimated $3.7 Billion on Mobile in ......

    www.resetera.com/threads/genshin-impact-generates-estimated-3-7-billion-on...

    If Genshin wants to generate $1.7 billion a year from just killer whales, it would need 24 million killer whales. Because this is supposed to be 1% of the player base, that would imply Genshin had 2.4 billion players in the last year. You would think Genshin would be a much bigger cultural phenomenon if about 1/3 of the entire world played it.

  5. Genshin Impact estimated to be the highest first year gaming...

    www.resetera.com/threads/genshin-impact-estimated-to-be-the-highest-first-year...

    Genshin Impact revenue breakdown: - 2.1 billion is the confirmed amount for mobile only revenue (not including PlayStation, PC, and 3rd party android appstores). - The 3.7 billion figure is the high-end estimate but is quite likely the actual amount earned based on the data available.

  6. Genshin Impact estimated to be the highest first year gaming...

    www.resetera.com/threads/genshin-impact-estimated-to-be-the-highest-first-year...

    Totally agreed, I hate this predatory gacha model and games like Genshin Impact should really come with warnings or restrictions on spending. I've seen too many get crushed by it, my friend just yesterday was super upset about not getting Hu Tao (a 5-star character in the game now available in the gacha banner) and pushed herself to spend money ...

  7. data.ai - Genshin Impact has surpassed $5 billion in mobile...

    www.resetera.com/threads/data-ai-genshin-impact-has-surpassed-5-billion-in...

    Through the Insomniac Leak, we know (not estimates) that Genshin Impact had surpassed $1 billion in revenue through October 2022 on Playstation platforms. There are no proper estimations on PC revenues (at least not to me). data.ai estimates that China's iOS (no other markerplaces) revenue accounts for 30% or $1.5 billion in spending. Japan is ...

  8. Genshin Impact |OT10| Cloud Gaming OT | Page 540 - ResetEra

    www.resetera.com/threads/genshin-impact-ot10-cloud-gaming.810834/page-540

    If Hoyo sees no decline in revenue in the period that English VA is not available, why would they ever go back to it. I'm also of the impression, due to influences from various communities online (including here, though not this thread community specifically), that the loss of English VA would ultimately not be a huge enough impact.

  9. Sensor Tower: Genshin Impact crosses $3 billion in mobile ... -...

    www.resetera.com/threads/sensor-tower-genshin-impact-crosses-3-billion-in...

    China ranks as the No. 1 revenue generating country since Genshin Impact's global launch, generating $973.3 million to date, or 30.7 percent of global player spending, on iOS alone (Sensor Tower does not track spending on third-party Android stores, such as those found in China).

  10. [SensorTower] Genshin Impact Races Past $1 Billion on Mobile ......

    www.resetera.com/threads/sensortower-genshin-impact-races-past-1-billion-on...

    Hu Tao’s introduction saw revenue rise to close to $13 million in a single day on March 2, while Xiao’s appearance saw player spending hit more than $15 million on February 3. For comparison, Genshin Impact has generated $5.8 million a day on average since launch.

  11. (GamesIndustry.Biz) Genshin Impact's Mobile Consumer Revenue Has...

    www.resetera.com/threads/gamesindustry-biz-genshin-impacts-mobile-consumer...

    MiHoYo's RPG Genshin Impact has to date, generated more than $3 billion globally in consumer spending across both Google Play and the App Store. According to a new report from Sensor Tower, the title has on average, made $1 billion every six months since launching on mobile devices since its...