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  2. Omnidirectional (360-degree) camera - Wikipedia

    en.wikipedia.org/wiki/Omnidirectional_(360...

    Schematic of an omnidirectional camera with two mirrors: 1. Camera 2. Upper Mirror 3. Lower Mirror 4. "Black Spot" 5. Field of View (light blue) In photography, an omnidirectional camera (from "omni", meaning all), also known as 360-degree camera, is a camera having a field of view that covers approximately the entire sphere or at least a full circle in the horizontal plane.

  3. 360-degree video - Wikipedia

    en.wikipedia.org/wiki/360-degree_video

    360-degree videos, also known as surround video, [1] or immersive videos [2] or spherical videos, [3] are video recordings where a view in every direction is recorded at the same time, shot using an omnidirectional camera or a collection of cameras. The term 360x180 can be used to indicate 360° of azimuth and 180° from nadir to zenith.

  4. Insta360 - Wikipedia

    en.wikipedia.org/wiki/Insta360

    Insta360 Studio is a free desktop video editing software for Mac and Windows computers. It can be used for editing footage shot on Insta360's consumer cameras, including ONE X2, ONE R, ONE X, ONE, GO 2, GO, EVO and Nano S. [ 25] A new interface was introduced in September 2021, for easier project management.

  5. Samsung Gear 360 - Wikipedia

    en.wikipedia.org/wiki/Samsung_Gear_360

    The Samsung Gear 360 [1] is the first 360 degree camera by Samsung Electronics. It was released as a part of the Samsung Gear family of devices. It uses two cameras to take 360° photos and videos. There are two models: The original model released in 2016, the SM-C200, a sphere. The updated model released in 2017, the SM-R210, a smaller sphere ...

  6. List of omnidirectional (360-degree) cameras - Wikipedia

    en.wikipedia.org/wiki/List_of_omnidirectional...

    use bullet time as selling proposition, achieved by high-fps and software tracking (need app support). Insta360. Insta360 Pro [21] 2017. 6 fisheye lens horizontally. 6. 7680×3840. Post-production 7680×3840@30fps. camera processing 3840×1920@30fps.

  7. 180-degree rule - Wikipedia

    en.wikipedia.org/wiki/180-degree_rule

    In filmmaking, the 180-degree rule [1] is a basic guideline regarding the on-screen spatial relationship between a character and another character or object within a scene. The rule states that the camera should be kept on one side of an imaginary axis between two characters, so that the first character is always frame right of the second ...

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