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  2. Coding conventions - Wikipedia

    en.wikipedia.org/wiki/Coding_conventions

    v. t. e. Coding conventions are a set of guidelines for a specific programming language that recommend programming style, practices, and methods for each aspect of a program written in that language. These conventions usually cover file organization, indentation, comments, declarations, statements, white space, naming conventions, programming ...

  3. Quine (computing) - Wikipedia

    en.wikipedia.org/wiki/Quine_(computing)

    A quine is a computer program that takes no input and produces a copy of its own source code as its only output. The standard terms for these programs in the computability theory and computer science literature are "self-replicating programs", "self-reproducing programs", and "self-copying programs". A quine is a fixed point of an execution ...

  4. Coding best practices - Wikipedia

    en.wikipedia.org/wiki/Coding_best_practices

    Coding best practices. Coding best practices or programming best practices are a set of informal, sometimes personal, rules ( best practices) that many software developers, in computer programming follow to improve software quality. [1] Many computer programs require being robust and reliable for long periods of time, [2] so any rules need to ...

  5. Programming style - Wikipedia

    en.wikipedia.org/wiki/Programming_style

    Programming style, also known as coding style, is the manner in which source code is written that results in distinctive characteristics of the code; the resulting code style . Many consider consistent style within a codebase to be valuable; to make the code easier to read and more maintainable. Often, a programmer follows style guidelines with ...

  6. Easy Java Simulations - Wikipedia

    en.wikipedia.org/wiki/Easy_Java_Simulations

    Web Easy JavaScript Simulation , Easy JavaScript Simulations (EJSS), formerly known as Easy Java Simulations (EJS), is an open-source software tool, part of the Open Source Physics project, designed to create discrete computer simulations. A discrete computer simulation, or simply a computer simulation, is a computer program that tries to ...

  7. Code reuse - Wikipedia

    en.wikipedia.org/wiki/Code_reuse

    Code reuse. In software development (and computer programming in general), code reuse, also called software reuse, is the use of existing software, or software knowledge, to build new software, [1] [2] : 7 following the reusability principles . Code reuse may be achieved by different ways depending on a complexity of a programming language ...

  8. Literate programming - Wikipedia

    en.wikipedia.org/wiki/Literate_programming

    Literate Programming by Donald Knuth is the seminal book on literate programming.. Literate programming is a programming paradigm introduced in 1984 by Donald Knuth in which a computer program is given as an explanation of how it works in a natural language, such as English, interspersed (embedded) with snippets of macros and traditional source code, from which compilable source code can be ...

  9. Skeleton (computer programming) - Wikipedia

    en.wikipedia.org/.../Skeleton_(computer_programming)

    Skeleton (computer programming) Skeleton programming is a style of computer programming based on simple high-level program structures and so called dummy code. Program skeletons resemble pseudocode, but allow parsing, compilation and testing of the code. Dummy code is inserted in a program skeleton to simulate processing and avoid compilation ...

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