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China's first video game magazine. Covered PC and console gaming, anime, music, etc. [50] Donya ye Bazi: 2005 2014 Iran Donyaye Bazi Organization First Official Iranian Game Magazine [51] E-Login: 1995 2003 Japan Enterbrain Eroge [39] Edge: 1993 United Kingdom Future Publishing Console, PC, Arcade, Mobile games [52] Electric Brain: 1989 1993 ...
Mobile PC was a monthly magazine covering mobile technology, including notebook computers, mobile phones, personal digital assistants, MP3 players, digital cameras, mobile game consoles, and other portable electronics. History and profile. The magazine was published by Future Network USA, its first issue was released on 14 June 2004.
PC Ace. Personal Computer News (United Kingdom) Popular Computing Weekly (United Kingdom) The One. The Rainbow. RUN. SunWorld, about Sun Microsystems computers (United States) UnixWorld, about Unix operating system (United States) Verbum, desktop publishing and computer art focused magazine of the 1990s.
Pocket Gamer is a video game website and former print magazine that focuses on mobile, portable and handheld games. It was launched in 2005 by Steel Media Limited. The publication covers portable and mobile gaming formats, including iPhone, iPad, Android, Nintendo Switch and others. Steel Media has created many brand spin-offs, including the ...
1080-4471. PC Gamer is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries. [ 1][ 2] The magazine features news on developments in ...
ISSN. 1042-8658. OCLC. 19231826. GamePro was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video game consoles, personal computers and mobile devices.
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Mobile game saw a significant boost in revenues as a result of the pandemic, with a 40% increase year-to-year in the second quarter of 2020 according to Sensor Tower. [74] Mobile-friendly games such as Among Us and Genshin Impact, alongside Fortnite and other mobile titles, saw large player counts during the pandemic period.