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Lambert's problem. In celestial mechanics, Lambert's problem is concerned with the determination of an orbit from two position vectors and the time of flight, posed in the 18th century by Johann Heinrich Lambert and formally solved with mathematical proof by Joseph-Louis Lagrange. It has important applications in the areas of rendezvous ...
Conflict-driven clause learning. In computer science, conflict-driven clause learning ( CDCL) is an algorithm for solving the Boolean satisfiability problem (SAT). Given a Boolean formula, the SAT problem asks for an assignment of variables so that the entire formula evaluates to true. The internal workings of CDCL SAT solvers were inspired by ...
Satisfiability modulo theories. In computer science and mathematical logic, satisfiability modulo theories ( SMT) is the problem of determining whether a mathematical formula is satisfiable. It generalizes the Boolean satisfiability problem (SAT) to more complex formulas involving real numbers, integers, and/or various data structures such as ...
MIDACO – a software package for numerical optimization based on evolutionary computing. MINTO – integer programming solver using branch and bound algorithm; freeware for personal use. MOSEK – a large scale optimisation software. Solves linear, quadratic, conic and convex nonlinear, continuous and integer optimisation.
Heuristic (computer science) In mathematical optimization and computer science, heuristic (from Greek εὑρίσκω "I find, discover") is a technique designed for problem solving more quickly when classic methods are too slow for finding an exact or approximate solution, or when classic methods fail to find any exact solution in a search space.
SAT solver. In computer science and formal methods, a SAT solver is a computer program which aims to solve the Boolean satisfiability problem. On input a formula over Boolean variables, such as " ( x or y) and ( x or not y )", a SAT solver outputs whether the formula is satisfiable, meaning that there are possible values of x and y which make ...
Generally speaking, Riemann solvers are specific methods for computing the numerical flux across a discontinuity in the Riemann problem. They form an important part of high-resolution schemes; typically the right and left states for the Riemann problem are calculated using some form of nonlinear reconstruction, such as a flux limiter or a WENO method, and then used as the input for the Riemann ...
Josephus problem. In computer science and mathematics, the Josephus problem (or Josephus permutation) is a theoretical problem related to a certain counting-out game. Such games are used to pick out a person from a group, e.g. eeny, meeny, miny, moe . A drawing for the Josephus problem sequence for 500 people and skipping value of 6.