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  2. Nvidia ShadowPlay - Wikipedia

    en.wikipedia.org/wiki/Nvidia_ShadowPlay

    Nvidia ShadowPlay is a hardware-accelerated screen recording utility available as part of Nvidia 's GeForce Experience and Nvidia App softwares for GeForce GPUs. Launched in 2013, it can be configured to record a continuous buffer, allowing the user to save the video retroactively. [ 1][ 2] ShadowPlay is supported for any Nvidia GTX 600 series ...

  3. Nvidia NVENC - Wikipedia

    en.wikipedia.org/wiki/Nvidia_NVENC

    Nvidia NVENC (short for Nvidia Encoder) [1] is a feature in Nvidia graphics cards that performs video encoding, offloading this compute-intensive task from the CPU to a dedicated part of the GPU. It was introduced with the Kepler -based GeForce 600 series in March 2012 (GT 610, GT620 and GT630 is Fermi Architecture).

  4. GeForce - Wikipedia

    en.wikipedia.org/wiki/GeForce

    GeForce. GeForce is a brand of graphics processing units (GPUs) designed by Nvidia and marketed for the performance market. As of the GeForce 40 series, there have been eighteen iterations of the design. The first GeForce products were discrete GPUs designed for add-on graphics boards, intended for the high-margin PC gaming market, and later ...

  5. List of Nvidia graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Nvidia_graphics...

    Direct3D – Maximum version of Direct3D fully supported. OpenGL – Maximum version of OpenGL fully supported. OpenCL – Maximum version of OpenCL fully supported. Vulkan – Maximum version of Vulkan fully supported. Features – Added features that are not standard as a part of the two graphics libraries.

  6. GeForce 6 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_6_series

    The GeForce 6 series ( codename NV40) is the sixth generation of Nvidia 's GeForce line of graphics processing units. Launched on April 14, 2004, the GeForce 6 family introduced PureVideo post-processing for video, SLI technology, and Shader Model 3.0 support (compliant with Microsoft DirectX 9.0c specification and OpenGL 2.0).

  7. GeForce 256 - Wikipedia

    en.wikipedia.org/wiki/GeForce_256

    The GeForce 256 is the original release in Nvidia's "GeForce" product line.Announced on August 31, 1999 and released on October 11, 1999, the GeForce 256 improves on its predecessor by increasing the number of fixed pixel pipelines, offloading host geometry calculations to a hardware transform and lighting (T&L) engine, and adding hardware motion compensation for MPEG-2 video.

  8. GeForce 2 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_2_series

    The GeForce 2 series (NV15) is the second generation of Nvidia 's GeForce line of graphics processing units (GPUs). Introduced in 2000, it is the successor to the GeForce 256 . The GeForce 2 family comprised a number of models: GeForce 2 GTS, GeForce 2 Pro, GeForce 2 Ultra, GeForce 2 Ti, GeForce 2 Go and the GeForce 2 MX series.

  9. PhysX - Wikipedia

    en.wikipedia.org/wiki/PhysX

    PhysX is an open-source [ 1] realtime physics engine middleware SDK developed by Nvidia as a part of Nvidia GameWorks software suite . Initially, video games supporting PhysX were meant to be accelerated by PhysX PPU ( expansion cards designed by Ageia ). However, after Ageia's acquisition by Nvidia, dedicated PhysX cards have been discontinued ...