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  2. Input/output (C++) - Wikipedia

    en.wikipedia.org/wiki/Input/output_(C++)

    t. e. In the C++ programming language, input/output library refers to a family of class templates and supporting functions in the C++ Standard Library that implement stream-based input/output capabilities. [1] [2] It is an object-oriented alternative to C's FILE -based streams from the C standard library.

  3. Template (C++) - Wikipedia

    en.wikipedia.org/wiki/Template_(C++)

    Template (C++) Templates are a feature of the C++ programming language that allows functions and classes to operate with generic types. This allows a function or class declaration to reference via a generic variable another different class (built-in or newly declared data type) without creating full declaration for each of these different classes.

  4. Bitwise operations in C - Wikipedia

    en.wikipedia.org/wiki/Bitwise_operations_in_C

    1. 1. 1. The bitwise AND operator is a single ampersand: &. It is just a representation of AND which does its work on the bits of the operands rather than the truth value of the operands. Bitwise binary AND performs logical conjunction (shown in the table above) of the bits in each position of a number in its binary form.

  5. Quine (computing) - Wikipedia

    en.wikipedia.org/wiki/Quine_(computing)

    A quine is a computer program that takes no input and produces a copy of its own source code as its only output. The standard terms for these programs in the computability theory and computer science literature are "self-replicating programs", "self-reproducing programs", and "self-copying programs". A quine is a fixed point of an execution ...

  6. Standard Template Library - Wikipedia

    en.wikipedia.org/wiki/Standard_Template_Library

    C++ Standard Library. The Standard Template Library ( STL) is a software library originally designed by Alexander Stepanov for the C++ programming language that influenced many parts of the C++ Standard Library. It provides four components called algorithms, containers, functions, and iterators. [1]

  7. Primitive data type - Wikipedia

    en.wikipedia.org/wiki/Primitive_data_type

    Integer addition, for example, can be performed as a single machine instruction, and some offer specific instructions to process sequences of characters with a single instruction. But the choice of primitive data type may affect performance, for example it is faster using SIMD operations and data types to operate on an array of floats.

  8. Magic number (programming) - Wikipedia

    en.wikipedia.org/wiki/Magic_number_(programming)

    In computer programming, a magic number is any of the following: A unique value with unexplained meaning or multiple occurrences which could (preferably) be replaced with a named constant. A constant numerical or text value used to identify a file format or protocol (for files, see List of file signatures)

  9. Function (computer programming) - Wikipedia

    en.wikipedia.org/.../Function_(computer_programming)

    Function (computer programming) In computer programming, a function, procedure, method, subroutine, routine, or subprogram is a callable unit [1] of software logic that has a well-defined interface and behavior and can be invoked multiple times. Callable units provide a powerful programming tool. [2] The primary purpose is to allow for the ...