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Object permanence is a child's understanding that an object continues to exist even though they cannot see or hear it. [35] Peek-a-boo is a game in which children who have yet to fully develop object permanence respond to sudden hiding and revealing of a face. By the end of the sensorimotor period, children develop a permanent sense of self and ...
Since the early 1990s, Guggi's work has continued to explore the depiction of common everyday objects. With a focus on repetition and abstraction, Guggi's signature motifs of bowls and other vessels are transformed and freed of their context often articulated with a deceptive simplicity that heightens their stillness and meditative presence.
Visual search is a type of perceptual task requiring attention that typically involves an active scan of the visual environment for a particular object or feature (the target) among other objects or features (the distractors). [ 1] Visual search can take place with or without eye movements. The ability to consciously locate an object or target ...
Psychology of collecting. The psychology of collecting is an area of study that seeks to understand the motivating factors explaining why people devote time, money, and energy making and maintaining collections. There exist a variety of theories for why collecting behavior occurs, including consumerism, materialism, neurobiology and ...
Dual representation (psychology) For the mathematical concept, see Dual representation. Representational insight is the ability to detect and mentally represent the relation between a symbol and its referent. Whether or not a child gains this insight depends on the similarity between the symbol and its referent, the level of information ...
620.8'2—dc20. The Design of Everyday Things is a best-selling [ 1] book by cognitive scientist and usability engineer Donald Norman. Originally published in 1988 with the title The Psychology of Everyday Things, it is often referred to by the initialisms POET and DOET. A new preface was added in 2002 and a revised and expanded edition was ...
Cognitive maps are a function of the working brain that humans and animals use for movement in a new environment. They help us in recognizing places, computing directions and distances, and in critical-thinking on shortcuts. They support us in wayfinding in an environment, and act as blueprints for new technology.
During this stage, young children begin analyzing their environment using mental symbols, including words and images; the child will begin to apply these in their everyday lives as they come across different objects, events, and situations. [10]