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Google Arts & Culture (formerly Google Art Project) is an online platform of high-resolution images and videos of artworks and cultural artifacts from partner cultural organizations throughout the world. It utilizes high-resolution image technology that enables the viewer to tour partner organization collections and galleries and explore the ...
Web Gallery of Art. The Web Gallery of Art ( WGA) is a virtual art gallery website. It displays historic European visual art, mainly from the Baroque, Gothic and Renaissance periods, available for educational and personal use. [1]
Google Arts & Culture is an online compilation of high-resolution images of artworks from galleries worldwide, as well as a virtual tour of the galleries in which they are housed. The project was launched on 1 February 2011 by Google , and includes works in the Tate Gallery , London ; the Metropolitan Museum of Art , New York City ; and the ...
The search giant has introduced a Pocket Gallery feature to its Arts & Culture app that uses augmented reality to create virtual art galleries, starting with one dedicated to classic Vermeer ...
The National Art Gallery is situated at an altitude of 556 m. [3] The National Art Gallery had been planned for many years and between 1934 and 1941, Bulgaria's first female architect Victoria Angelova 's design was built to house both a renaissance and contemporary art collection. The building was finished and opened in 1942, but was ...
Pages in category "Virtual art museums and galleries". The following 29 pages are in this category, out of 29 total. This list may not reflect recent changes .
An online art gallery is a website that display artworks. Usually, the online gallery is run as a business, with the purpose of displaying the artwork being to promote it to potential buyers. Other variations include: An online art market for collectors also known as an online secondary market. A contemporary art gallery displaying art work ...
Virtual art. Virtual art is a term for the virtualization of art, made with the technical media developed at the end of the 1980s (or a bit before, in some cases). [2] These include human-machine interfaces such as visualization casks, stereoscopic spectacles and screens, digital painting and sculpture, generators of three-dimensional sound ...