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Encapsulation (computer programming) In software systems, encapsulation refers to the bundling of data with the mechanisms or methods that operate on the data. It may also refer to the limiting of direct access to some of that data, such as an object's components. [ 1] Essentially, encapsulation prevents external code from being concerned with ...
Abstraction (computer science) In software engineering and computer science, abstraction is the process of generalizing concrete details, [ 1] such as attributes, away from the study of objects and systems to focus attention on details of greater importance. [ 2] Abstraction is a fundamental concept in computer science and software engineering ...
In object oriented programming, objects provide a layer which can be used to separate internal from external code and implement abstraction and encapsulation. External code can only use an object by calling a specific instance method with a certain set of input parameters, reading an instance variable, or writing to an instance variable.
In object-oriented programming, inheritance is the mechanism of basing an object or class upon another object ( prototype-based inheritance) or class ( class-based inheritance ), retaining similar implementation. Also defined as deriving new classes ( sub classes) from existing ones such as super class or base class and then forming them into a ...
Separation of concerns is a form of abstraction. As with most abstractions, separating concerns means adding additional code interfaces, generally creating more code to be executed. The extra code can result in higher computation costs in some cases, but in other cases also can lead to reuse of more optimized code.
Composition over inheritance (or composite reuse principle) in object-oriented programming (OOP) is the principle that classes should favor polymorphic behavior and code reuse by their composition (by containing instances of other classes that implement the desired functionality) over inheritance from a base or parent class. [ 2]
In class-based programming, a factory is an abstraction of a constructor of a class, while in prototype-based programming a factory is an abstraction of a prototype object. A constructor is concrete in that it creates objects as instances of a single class, and by a specified process (class instantiation), while a factory can create objects by instantiating various classes, or by using other ...
t. e. In programming language theory and type theory, polymorphism is the use of a single symbol to represent multiple different types. [ 1] In object-oriented programming, polymorphism is the provision of a single interface to entities of different types. [ 2] The concept is borrowed from a principle in biology where an organism or species can ...