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  2. Template (C++) - Wikipedia

    en.wikipedia.org/wiki/Template_(C++)

    Template (C++) Templates are a feature of the C++ programming language that allows functions and classes to operate with generic types. This allows a function or class declaration to reference via a generic variable another different class (built-in or newly declared data type) without creating full declaration for each of these different classes.

  3. Template metaprogramming - Wikipedia

    en.wikipedia.org/wiki/Template_metaprogramming

    Template metaprogramming. Template metaprogramming ( TMP) is a metaprogramming technique in which templates are used by a compiler to generate temporary source code, which is merged by the compiler with the rest of the source code and then compiled. The output of these templates can include compile-time constants, data structures, and complete ...

  4. Curiously recurring template pattern - Wikipedia

    en.wikipedia.org/wiki/Curiously_recurring...

    Curiously recurring template pattern. The curiously recurring template pattern ( CRTP) is an idiom, originally in C++, in which a class X derives from a class template instantiation using X itself as a template argument. [ 1] More generally it is known as F-bound polymorphism, and it is a form of F -bounded quantification .

  5. Variadic template - Wikipedia

    en.wikipedia.org/wiki/Variadic_template

    The variadic template feature of C++ was designed by Douglas Gregor and Jaakko Järvi [1] [2] and was later standardized in C++11. Prior to C++11, templates (classes and functions) could only take a fixed number of arguments, which had to be specified when a template was first declared. C++11 allows template definitions to take an arbitrary ...

  6. Modern C++ Design - Wikipedia

    en.wikipedia.org/wiki/Modern_C++_Design

    Modern C++ Design: Generic Programming and Design Patterns Applied is a book written by Andrei Alexandrescu, published in 2001 by Addison-Wesley. It has been regarded as "one of the most important C++ books" by Scott Meyers. [1] The book makes use of and explores a C++ programming technique called template metaprogramming. While Alexandrescu ...

  7. Producer–consumer problem - Wikipedia

    en.wikipedia.org/wiki/Producer–consumer_problem

    C/C++ Users Journal (Dr.Dobb's) January 2004, "A C++ Producer-Consumer Concurrency Template Library", by Ted Yuan, is a ready-to-use C++ template library. The small template library source code and examples can be found here; Ioan Tinca, The Evolution of the Producer-Consumer Problem in Java

  8. Generic programming - Wikipedia

    en.wikipedia.org/wiki/Generic_programming

    C++ uses templates to enable generic programming techniques. The C++ Standard Library includes the Standard Template Library or STL that provides a framework of templates for common data structures and algorithms. Templates in C++ may also be used for template metaprogramming, which is a way of pre-evaluating some of the code at compile-time ...

  9. Template method pattern - Wikipedia

    en.wikipedia.org/wiki/Template_method_pattern

    Template method pattern. In object-oriented programming, the template method is one of the behavioral design patterns identified by Gamma et al. [ 1] in the book Design Patterns. The template method is a method in a superclass, usually an abstract superclass, and defines the skeleton of an operation in terms of a number of high-level steps.