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PK4 – PK4 Doom³ archive (opens similarly to a zip archive.) PNJ – a sub-format of the MNG file format, used for encapsulating JPEG files [3] PXZ – a compressed layered image file used for the image editing website, pixlr.com. PY, PYW – Python code file. PMP – PenguinMod Project. PMS – PenguinMod Sprite.
A 2023 update includes "upgraded world generation with various new land forms, a geologic activity system, and large scale mountain regions" [54] World of Warcraft: Shadowlands. 2020. Blizzard Entertainment. Torghast, a dungeon with procedurally-generated enemy spawns. [55] Microsoft Minesweeper. 1990.
End Poem (full text) The End Poem is a poem by Julian Gough that appears in the end credits of the video game Minecraft. It is the only narrative text in the mostly unstructured sandbox game. Markus "Notch" Persson, Minecraft 's creator, invited Gough to create the poem in 2011; it initially appeared in Beta version 1.9.
In computing, procedural generation (sometimes shortened as proc-gen) is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated content and algorithms coupled with computer-generated randomness and processing power. In computer graphics, it is commonly used to create textures and 3D ...
Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain, applying pseudo-random changes to a variable, and assisting in the creation of image textures. It is most commonly implemented in two, three, or four dimensions, but can be defined for any ...
Minecraft: An ancient fireproof alloy made from gold and netherite scraps, which are smelted from ancient debris found in the game's hellish Nether dimension. When combined with diamond equipment, the metal creates the game's strongest weapons and armor. Nth Metal DC Comics: Fictional alloy; described as a heavy isotope, 676 Fe.
RGB color model. Web-safe color. v. t. e. 8-bit color graphics are a method of storing image information in a computer's memory or in an image file, so that each pixel is represented by 8 bits (1 byte ). The maximum number of colors that can be displayed at any one time is 256 per pixel or 2 8. [1]
Texture atlas. In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1] An atlas can consist of uniformly-sized images or images of varying dimensions. [1]