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  2. Codenames (board game) - Wikipedia

    en.wikipedia.org/wiki/Codenames_(board_game)

    Rules. Codenames is a game played by 4 or more players in which players are split into two teams, red and blue, and guess words based on clues from their teammates. [3] One player from each team becomes the spymaster, while the others play as field operatives. [4] The end goal is to place all of the team’s agent tiles.

  3. Computer programming - Wikipedia

    en.wikipedia.org/wiki/Computer_programming

    e. Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. [1][2] It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages. Programmers typically use high-level ...

  4. Naming convention (programming) - Wikipedia

    en.wikipedia.org/.../Naming_convention_(programming)

    Naming convention (programming) In computer programming, a naming convention is a set of rules for choosing the character sequence to be used for identifiers which denote variables, types, functions, and other entities in source code and documentation. Reasons for using a naming convention (as opposed to allowing programmers to choose any ...

  5. Mastermind (board game) - Wikipedia

    en.wikipedia.org/wiki/Mastermind_(board_game)

    Mastermind (board game) Mastermind. (board game) Mastermind or Master Mind (Hebrew: בול פגיעה, romanized: bul pgi'a) is a code -breaking game for two players invented in Israel. [1][2] It resembles an earlier pencil and paper game called Bulls and Cows that may date back a century.

  6. BASIC - Wikipedia

    en.wikipedia.org/wiki/BASIC

    BASIC Programming at Wikibooks. BASIC (Beginners' All-purpose Symbolic Instruction Code) [1] is a family of general-purpose, high-level programming languages designed for ease of use. The original version was created by John G. Kemeny and Thomas E. Kurtz at Dartmouth College in 1963. They wanted to enable students in non-scientific fields to ...

  7. Assembly language - Wikipedia

    en.wikipedia.org/wiki/Assembly_language

    In computer programming, assembly language (alternatively assembler language[1] or symbolic machine code), [2][3][4] often referred to simply as assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence between the instructions in the language and the architecture's machine code ...

  8. Coding conventions - Wikipedia

    en.wikipedia.org/wiki/Coding_conventions

    Coding conventions are a set of guidelines for a specific programming language that recommend programming style, practices, and methods for each aspect of a program written in that language. These conventions usually cover file organization, indentation, comments, declarations, statements, white space, naming conventions, programming practices ...

  9. Logo (programming language) - Wikipedia

    en.wikipedia.org/wiki/Logo_(programming_language)

    Logo (programming language) Symmetry around a point can be obtained using only a few instructions, allowing users to draw hypotrochoids like the one shown here. Logo is an educational programming language, designed in 1967 by Wally Feurzeig, Seymour Papert, and Cynthia Solomon. [1] Logo is not an acronym: the name was coined by Feurzeig while ...