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The syntax of JavaScript is the set of rules that define a correctly structured JavaScript program. The examples below make use of the log function of the console object present in most browsers for standard text output . The JavaScript standard library lacks an official standard text output function (with the exception of document.write ).
Destructor (computer programming) In object-oriented programming, a destructor (sometimes abbreviated dtor [1]) is a method which is invoked mechanically just before the memory of the object is released. [2] It can happen when its lifetime is bound to scope and the execution leaves the scope, when it is embedded in another object whose lifetime ...
ECMAScript version history. ECMAScript is a JavaScript standard developed by Ecma International. Since 2015, major versions have been published every June. ECMAScript 2024, the 14th and current version, was released in June 2024.
In particular, all Java keywords were reserved in original JavaScript, JavaScript's standard library follows Java's naming conventions, and JavaScript's Math and Date objects are based on classes from Java 1.0.
In JavaScript an object is a mapping from property names to values—that is, an associative array with one caveat: the keys of an object must be either a string or a symbol (native objects and primitives implicitly converted to a string keys are allowed).
Assignment (computer science) In computer programming, an assignment statement sets and/or re-sets the value stored in the storage location (s) denoted by a variable name; in other words, it copies a value into the variable. In most imperative programming languages, the assignment statement (or expression) is a fundamental construct.
Website. Standards. ECMAScript ( / ˈɛkməskrɪpt /; ES) [ 1] is a standard for scripting languages, including JavaScript, JScript, and ActionScript. It is best known as a JavaScript standard intended to ensure the interoperability of web pages across different web browsers. [ 2] It is standardized by Ecma International in the document ECMA-262 .
Object lifetime. In object-oriented programming (OOP), object lifetime is the period of time between an object's creation and its destruction. In some programming contexts, object lifetime coincides with the lifetime of a variable that represents the object. In other contexts – where the object is accessed by reference – object lifetime is ...