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  2. Military simulation - Wikipedia

    en.wikipedia.org/wiki/Military_simulation

    Military simulation. Soldiers from Britain's Royal Artillery train in a "virtual world" during Exercise Steel Sabre, 2015. Military simulations, also known informally as war games, are simulations in which theories of warfare can be tested and refined without the need for actual hostilities. Military simulations are seen as a useful way to ...

  3. Millennium Challenge 2002 - Wikipedia

    en.wikipedia.org/wiki/Millennium_Challenge_2002

    Millennium Challenge 2002 ( MC02) was a major war game exercise conducted by the United States Armed Forces under JFCOM in mid-2002, running from 24 July to 15 August. The exercise involved both live exercises and computer simulations, costing US$250 million (equivalent to about $423M in 2023), the most expensive war game in US military history ...

  4. Fleet Command - Wikipedia

    en.wikipedia.org/wiki/Fleet_Command

    Fleet Command, previously labelled as Jane's Fleet Command, is a real-time tactics naval warfare simulation computer game released in May 1999. [ 3] It was developed by Sonalysts Inc. and published by Electronic Arts (EA). The game licensed parts of Jane's Information Group 's military information database, which was used as an in-game "Jane's ...

  5. SIMSCRIPT - Wikipedia

    en.wikipedia.org/wiki/SIMSCRIPT

    SIMSCRIPT II.5 was the last pre-PC incarnation of SIMSCRIPT, one of the oldest computer simulation languages. Although military contractor CACI released it in 1971, it still enjoys wide use in large-scale military and air-traffic control simulations. SIMSCRIPT II.5 is a powerful, free-form, English-like, general-purpose simulation programming ...

  6. UMS II: Nations at War - Wikipedia

    en.wikipedia.org/wiki/UMS_II:_Nations_at_War

    Gameplay. UMS II: Nations at War is a sequel to the computer wargame The Universal Military Simulator. [1] It has a strategic emphasis that includes nation management, weather systems, and naval and orbital operations as well as expanded historical scenarios.

  7. Multiservice tactical brevity code - Wikipedia

    en.wikipedia.org/wiki/Multiservice_tactical...

    Using the codes eases coordination and improves understanding during multiservice operations. The codes are intended for use by air, ground, sea, and space operations personnel at the tactical level. Code words that are followed by an asterisk (*) may differ in meaning from NATO usage. There is a key provided below to describe what personnel ...

  8. 16-line message format - Wikipedia

    en.wikipedia.org/wiki/16-line_message_format

    16-line message format. 16-line message format, or Basic Message Format, is the standard military radiogram format (in NATO allied nations) for the manner in which a paper message form is transcribed through voice, Morse code, or TTY transmission formats. The overall structure of the message has three parts: HEADING (which can use as many as 10 ...

  9. Ten-code - Wikipedia

    en.wikipedia.org/wiki/Ten-code

    Ten-codes, officially known as ten signals, are brevity codes used to represent common phrases in voice communication, particularly by US public safety officials and in citizens band (CB) radio transmissions. The police version of ten-codes is officially known as the APCO Project 14 Aural Brevity Code. [1]