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  2. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Object-oriented programming ( OOP) is a programming paradigm based on the concept of objects, [ 1] which can contain data and code: data in the form of fields (often known as attributes or properties ), and code in the form of procedures (often known as methods ).

  3. Object-based language - Wikipedia

    en.wikipedia.org/wiki/Object-based_language

    The term object-based language may be used in a technical sense to describe any programming language that uses the idea of encapsulating state and operations inside objects. Object-based languages need not support inheritance or subtyping, but those that do are also termed object-oriented. Object-based languages that do not support inheritance ...

  4. Object (computer science) - Wikipedia

    en.wikipedia.org/wiki/Object_(computer_science)

    In computer science, an object is a programming element that has state, has associated operations and is accessed via an identifier . Object is a categorization into which many programming concepts fall. For example, an object can be a programming language variable, data structure, function, or method. In object-oriented programming (OOP), an ...

  5. List of object-oriented programming languages - Wikipedia

    en.wikipedia.org/wiki/List_of_object-oriented...

    This is a list of notable programming languages with object-oriented programming (OOP) features, which are also listed in Category:Object-oriented programming languages. Note that, in some contexts, the definition of an "object-oriented programming language" is not exactly the same as that of a "programming language with object-oriented ...

  6. Inheritance (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Inheritance_(object...

    In object-oriented programming, inheritance is the mechanism of basing an object or class upon another object ( prototype-based inheritance) or class ( class-based inheritance ), retaining similar implementation. Also defined as deriving new classes ( sub classes) from existing ones such as super class or base class and then forming them into a ...

  7. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    Class (computer programming) In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages, but generally the shared aspects consist of state ( variables) and behavior ( methods) that are each either associated with an particular object or ...

  8. Constructor (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Constructor_(object...

    In class-based, object-oriented programming, a constructor (abbreviation: ctor) is a special type of function called to create an object. It prepares the new object for use, often accepting arguments that the constructor uses to set required member variables . A constructor resembles an instance method, but it differs from a method in that it ...

  9. Simula - Wikipedia

    en.wikipedia.org/wiki/Simula

    Simula is considered the first object-oriented programming language. As its name suggests, the first Simula version by 1962 was designed for doing simulations; Simula 67 though was designed to be a general-purpose programming language [3] and provided the framework for many of the features of object-oriented languages today.