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  2. Entity component system - Wikipedia

    en.wikipedia.org/wiki/Entity_component_system

    Entity component system ( ECS) [a] is a software architectural pattern mostly used in video game development for the representation of game world objects. An ECS comprises entities composed from components of data, with systems which operate on the components. ECS follows the principle of composition over inheritance, meaning that every entity ...

  3. C4 Engine - Wikipedia

    en.wikipedia.org/wiki/C4_Engine

    The architecture of the C4 Engine is that of a layered collection of software components, in which the lowest layers interact with the computer hardware and operating system, and the higher layers provide platform-independent services to the game code. While a considerable portion of the engine is dedicated to 3D graphics, there are also large ...

  4. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Game engines are tools available to implement video games without building everything from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement. Engines. Note: The following list is not exhaustive. Also, it mixes game engines with rendering engines as well as API bindings without any distinctions.

  5. Game creation system - Wikipedia

    en.wikipedia.org/wiki/Game_creation_system

    A game creation system ( GCS) is a consumer-targeted game engine and a set of specialized design tools, and sometimes also a light scripting language, engineered for the rapid iteration of user-derived video games . Unlike more developer-oriented game engines, game creation systems promise an easy entry point for novice or hobbyist game ...

  6. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    Rendering or image synthesis is the process of generating a photorealistic or non-photorealistic image from a 2D or 3D model by means of a computer program. [citation needed] The resulting image is referred to as a rendering. Multiple models can be defined in a scene file containing objects in a strictly defined language or data structure.

  7. Computer-aided architectural design - Wikipedia

    en.wikipedia.org/wiki/Computer-aided...

    Computer-aided architectural design (CAAD) software programs are the repository of accurate and comprehensive records of buildings and are used by architects and architectural companies for architectural design and architectural engineering. [1] As the latter often involve floor plan designs CAAD software greatly simplifies this task.

  8. The Quill (software) - Wikipedia

    en.wikipedia.org/wiki/The_Quill_(software)

    The Quill. (software) The Quill is a game creation system for text adventures. [1] Written by Graeme Yeandle, it was published on the ZX Spectrum by Gilsoft in December 1983. [2] Although available to the general public, it was used by several games companies to create best-selling titles; over 450 commercially published titles for the ZX ...

  9. The Art of Computer Game Design - Wikipedia

    en.wikipedia.org/.../The_art_of_computer_game_design

    The Art of Computer Game Design by Chris Crawford is the first book [1] devoted to the theory of computer and video games. The book attempts to categorize computer games and talks about design precepts that serve as guidelines for game designers. It was originally published in Berkeley, California by McGraw-Hill /Osborne Media in 1984.