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Rock paper scissors (also known by several other names and word orders, see § Names) is an intransitive hand game, usually played between two people, in which each player simultaneously forms one of three shapes with an outstretched hand. These shapes are "rock" (a closed fist), "paper" (a flat hand), and "scissors" (a fist with the index ...
Perfect play. In game theory, perfect play is the behavior or strategy of a player that leads to the best possible outcome for that player regardless of the response by the opponent. Perfect play for a game is known when the game is solved. [ 1] Based on the rules of a game, every possible final position can be evaluated (as a win, loss or draw).
Muk-jji-ppa is a variant of the two-player game rock paper scissors. It originated in South Korea. Each person starts with a regular rock paper scissors game. The current winner has to say their next hand and change their hand to the corresponding one. [clarification needed] This is usually done by shouting. The point is to get your opponent to ...
Paper, Scissors, Stone. Paper, Scissors, Stone may refer to: Rock paper scissors, a hand game. Nemesis Game, a film directed and written by Jesse Warn called Paper, Scissors, Stone in Canada. Paper Scissors Stone (album), an album by Welsh band Catatonia. Category: Disambiguation pages.
Sansukumi-ken. Sansukumi-ken (三すくみ拳) is a category of East Asian hand games played by using three hand gestures. Ken games went into a period of decline in Japan after World War II. One of the few surviving sansukumi-ken games is jan-ken, which was brought to the West in the 20th century as rock paper scissors .
Running with Scissors (company) Running with Scissors ( RWS) is an American video game developer based in Tucson, Arizona. It was founded in 1996 by Vince Desi through a business decision of Riedel Software Productions, a maker of child-friendly games. RWS created and maintains the Postal franchise, which has often caused controversy for its ...
The terms "transitive game" or "intransitive game" are not used in game theory, however. A prototypical example of an intransitive game is the game rock, paper, scissors. In probabilistic games like Penney's game, the violation of transitivity results in a more subtle way, and is often presented as a probability paradox.
Universal Paperclips. Universal Paperclips is a 2017 American incremental game created by Frank Lantz of New York University. The user plays the role of an AI programmed to produce paperclips. Initially the user clicks on a button to create a single paperclip at a time; as other options quickly open up, the user can sell paperclips to create ...