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Using the codes eases coordination and improves understanding during multiservice operations. The codes are intended for use by air, ground, sea, and space operations personnel at the tactical level. Code words that are followed by an asterisk (*) may differ in meaning from NATO usage. There is a key provided below to describe what personnel ...
Ten-code. Ten-codes, officially known as ten signals, are brevity codes used to represent common phrases in voice communication, particularly by US public safety officials and in citizens band (CB) radio transmissions. The police version of ten-codes is officially known as the APCO Project 14 Aural Brevity Code. [1]
Military simulation. Soldiers from Britain's Royal Artillery train in a "virtual world" during Exercise Steel Sabre, 2015. Military simulations, also known informally as war games, are simulations in which theories of warfare can be tested and refined without the need for actual hostilities. Military simulations are seen as a useful way to ...
Millennium Challenge 2002 ( MC02) was a major war game exercise conducted by the United States Armed Forces under JFCOM in mid-2002, running from 24 July to 15 August. The exercise involved both live exercises and computer simulations, costing US$250 million (equivalent to about $423M in 2023), the most expensive war game in US military history ...
Military payment certificates, or MPC, was a form of currency used to pay United States (US) military personnel in certain foreign countries in the mid and late twentieth century. They were used in one area or another from a few months after the end of World War II until a few months after the end of U.S. participation in the Vietnam War ...
United States Code. Title 10 of the United States Code outlines the role of United States Armed Forces. [ 1] It provides the legal basis for the roles, missions and organization of each of the services as well as the United States Department of Defense. Each of the five subtitles deals with a separate aspect or component of the armed services.
A survey in the magazine that year of wargames with modern settings gave the game four and a half stars out of five, describing Falcon 3.0 as not as a game system as it is a way of life, but as the most complex air simulator ever released for the commercial sector, [6] and the magazine named it the year's best simulation game. [7]
Fleet Command, previously labelled as Jane's Fleet Command, is a real-time tactics naval warfare simulation computer game released in May 1999. [ 3] It was developed by Sonalysts Inc. and published by Electronic Arts (EA). The game licensed parts of Jane's Information Group 's military information database, which was used as an in-game "Jane's ...