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Their development typically involves server-side coding, client-side coding and database technology. The programming languages applied to deliver dynamic web content, however, vary vastly between sites.
Coding best practices. Coding best practices or programming best practices are a set of informal, sometimes personal, rules ( best practices) that many software developers, in computer programming follow to improve software quality. [ 1] Many computer programs require being robust and reliable for long periods of time, [ 2] so any rules need to ...
Bubble (programming language) Bubble is a website making tool and a PaaS developed by Bubble Group. It can be used by people with limited or no programming experience to make web pages. It is a no-code development platform that allows users to create web applications through a visual interface without writing code.
CodinGame is a technology company editing an online platform for developers, allowing them to play with programming with increasingly difficult puzzles, to learn to code better with an online programming application supporting twenty-five programming languages, and to compete in multiplayer programming contests involving timed artificial intelligence, or code golf challenges.
Tynker is an educational programming platform to help children learn coding skills, including game design, web design, animation and robotics. It includes courses in Minecraft Modding, Minecraft Game Design, Creative Coding, Python and CSS. Tynker is based on HTML5 and JavaScript, and can be used in browsers, or on tablet computers or smartphones.
Quixote, a framework for developing Web applications in Python. RapidSMS, a web framework which extends the logic and capabilities of Django to communicate with SMS messages. Spyce, a technology to embed Python code into webpages. TACTIC, a web-based smart process application and digital asset management system.
Alice (software) Alice is an object-based educational programming language with an integrated development environment (IDE). Alice uses a drag and drop environment to create computer animations using 3D models. The software was developed first at University of Virginia in 1994, then Carnegie Mellon (from 1997), by a research group led by Randy ...
The GNU Scientific Library (or GSL) is a software library for numerical computations in applied mathematics and science. The GSL is written in C and wrappers are available for other programming languages. The GSL is part of the GNU Project and is distributed under the GNU General Public License.
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