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  2. FASTT Math - Wikipedia

    en.wikipedia.org/wiki/FASTT_Math

    FASTT Math allows students to customize their interface based on unlocking different skins, based their skill level and proficiency in solving equations in the program's assessments. [4] The software encourages daily use and provides regular assessments to determine the users skill level which is then rewarded, and allows for further ...

  3. JumpStart Adventures 5th Grade: Jo Hammet, Kid Detective

    en.wikipedia.org/wiki/JumpStart_Adventures_5th...

    Though the game itself has never been significantly updated (beyond the addition of a printable workbook and assessment test when the game was released with new packaging on August 26, 1998), it has been repackaged several times; once with the addition of the Adventure Challenge (later called Extreme Field Trips) bonus disc (July 25, 2000), once as JumpStart Advanced 5th & 6th Grade (together ...

  4. Blaster Learning System - Wikipedia

    en.wikipedia.org/wiki/Blaster_Learning_System

    Math Blaster! 1983. The Blaster Learning System is an educational video game series created by Davidson & Associates and later published by JumpStart (formerly Knowledge Adventure) after the two companies were acquired and merged by CUC Software. The games primarily focused on mathematics, later expanding into language arts and science, and ...

  5. Where to find free online math games for kids and adults - AOL

    www.aol.com/news/where-free-online-math-games...

    Math isn’t a subject that comes easy to many of us, and certainly not for me, personally. The most effective way for me to learn as a kid was by playing math games online. As the years went on ...

  6. Fifth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Fifth_generation_of_video...

    The fifth generation era (also known as the 32-bit era, the 64-bit era, or the 3D era) refers to computer and video games, video game consoles, and handheld gaming consoles dating from approximately October 4, 1993, to March 23, 2006. [ note 1] The best-selling home console was the Sony PlayStation, followed by the Nintendo 64 and Sega Saturn.

  7. ABCmouse.com Early Learning Academy - Wikipedia

    en.wikipedia.org/wiki/ABCmouse.com_Early...

    ABCmouse.com Early Learning Academy is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.

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