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  2. Dynamic programming language - Wikipedia

    en.wikipedia.org/wiki/Dynamic_programming_language

    A dynamic programming language is a type of programming language. It allows various operations to be determined and executed at runtime. This is different from the compilation phase. Key decisions about variables, method calls, or data types are made when the program is running. Unlike static languages, the structure and types are fixed during ...

  3. Multiple dispatch - Wikipedia

    en.wikipedia.org/wiki/Multiple_dispatch

    Multiple dispatch or multimethods is a feature of some programming languages in which a function or method can be dynamically dispatched based on the run-time (dynamic) type or, in the more general case, some other attribute of more than one of its arguments. [1] This is a generalization of single-dispatch polymorphism where a function or ...

  4. D (programming language) - Wikipedia

    en.wikipedia.org/wiki/D_(programming_language)

    For example, the GDC compiler allows to link and intermix C, C++, and other supported language codes such as Objective-C. D code (functions) can also be marked as using C, C++, Pascal ABIs, and thus be passed to the libraries written in these languages as callbacks. Similarly data can be interchanged between the codes written in these languages ...

  5. Julia (programming language) - Wikipedia

    en.wikipedia.org/wiki/Julia_(programming_language)

    Julia is a high-level, general-purpose [22] dynamic programming language, most commonly used for numerical analysis and computational science. [23] [24] [25] Distinctive aspects of Julia's design include a type system with parametric polymorphism and the use of multiple dispatch as a core programming paradigm, efficient garbage collection, [26] and a just-in-time (JIT) compiler [22] [27] (with ...

  6. Dynamic programming - Wikipedia

    en.wikipedia.org/wiki/Dynamic_programming

    From a dynamic programming point of view, Dijkstra's algorithm for the shortest path problem is a successive approximation scheme that solves the dynamic programming functional equation for the shortest path problem by the Reaching method. [7] [8] [9] In fact, Dijkstra's explanation of the logic behind the algorithm, [10] namely Problem 2.

  7. new and delete (C++) - Wikipedia

    en.wikipedia.org/wiki/New_and_delete_(C++)

    The C++ standard library instead provides a dynamic array (collection) that can be extended or reduced in its std::vector template class. The C++ standard does not specify any relation between new / delete and the C memory allocation routines, but new and delete are typically implemented as wrappers around malloc and free. [6]

  8. Standard Template Library - Wikipedia

    en.wikipedia.org/wiki/Standard_Template_Library

    Apache C++ Standard Library (The starting point for this library was the 2005 version of the Rogue Wave standard library [14]) Libstdc++ uses code derived from SGI STL for the algorithms and containers defined in C++03. Dinkum STL library by P.J. Plauger; The Microsoft STL which ships with Visual C++ is a licensed derivative of Dinkum's STL.

  9. Virtual function - Wikipedia

    en.wikipedia.org/wiki/Virtual_function

    In object-oriented programming such as is often used in C++ and Object Pascal, a virtual function or virtual method is an inheritable and overridable function or method that is dispatched dynamically. Virtual functions are an important part of (runtime) polymorphism in object-oriented programming (OOP). They allow for the execution of target ...