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Darwin is the core Unix-like operating system of macOS (previously OS X and Mac OS X), iOS, watchOS, tvOS, iPadOS, audioOS, visionOS, and bridgeOS. It previously existed as an independent open-source operating system, first released by Apple Inc. in 2000. It is composed of code derived from NeXTSTEP, FreeBSD, [ 3] other BSD operating systems ...
Bonjour is Apple 's implementation of zero-configuration networking (zeroconf), a group of technologies that includes service discovery, address assignment, and hostname resolution. Bonjour locates devices such as printers, other computers, and the services that those devices offer on a local network using multicast Domain Name System (mDNS ...
Mac OS X succeeded classic Mac OS, the primary Macintosh operating system from 1984 to 2001. Its underlying architecture came from NeXT 's NeXTSTEP, as a result of Apple's acquisition of NeXT, which also brought Steve Jobs back to Apple. The first desktop version, Mac OS X 10.0, was released on March 24, 2001.
macOS. The history of macOS, Apple 's current Mac operating system formerly named Mac OS X until 2011 and then OS X until 2016, began with the company's project to replace its "classic" Mac OS. That system, up to and including its final release Mac OS 9, was a direct descendant of the operating system Apple had used in its Mac computers since ...
Mac OS 9 is the ninth and final major release of Apple's classic Mac OS operating system, which was succeeded by Mac OS X 10.0 in 2001, starting the Mac OS X family of operating systems. Introduced on October 23, 1999, it was promoted by Apple as "The Best Internet Operating System Ever", [5] highlighting Sherlock 2 ’s Internet search ...
v. t. e. Mac OS (originally System Software; retronym: Classic Mac OS [a]) is the series of operating systems developed for the Macintosh family of personal computers by Apple Computer, Inc. from 1984 to 2001, starting with System 1 and ending with Mac OS 9. The Macintosh operating system is credited with having popularized the graphical user ...
OpenGL ES. OpenGL for Embedded Systems ( OpenGL ES or GLES) is a subset [ 2] of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU).
OpenGL 4.0 was released alongside version 3.3. It was designed for hardware able to support Direct3D 11. As in OpenGL 3.0, this version of OpenGL contains a high number of fairly inconsequential extensions, designed to thoroughly expose the abilities of Direct3D 11-class hardware. Only the most influential extensions are listed below.