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Moodle – Free and open-source learning management system. OLAT – Web-based Learning Content Management System. Omeka – Content management system for online digital collections. openSIS – Web-based Student Information and School Management system. Sakai Project – Web-based learning management system.
This is a list of notable open-source video games. Open-source video games are assembled from and are themselves open-source software, including public domain games with public domain source code. This list also includes games in which the engine is open-source but other data (such as art and music) is under a more restrictive license.
t. e. A computer program is a sequence or set [ a] of instructions in a programming language for a computer to execute. It is one component of software, which also includes documentation and other intangible components. [ 1] A computer program in its human-readable form is called source code.
Hades Challenge (PC/MAC) (1998) Hannah Montana video games. Hannah Montana (2006) Hannah Montana: Spotlight World Tour (2007) Hannah Montana: The Movie (2009) Hannah Montana: Rock Out the Show (2009) The Haunted Mansion (Xbox/NGC/PS2) (2003) (Published by TDK Mediactive) Hare Raising Havoc (1991) (As Walt Disney Computer Software) Heaven ...
Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. [ 1][ 2] It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages. Programmers typically use high-level programming ...
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Visual Studio Code was first announced on April 29, 2015 by Microsoft at the 2015 Build conference. A preview build was released shortly thereafter. [14]On November 18, 2015, the project "Visual Studio Code - Open Source" (also known as "Code - OSS"), on which Visual Studio Code is based, was released under the open-source MIT License and made available on GitHub.
ELIZA. ELIZA is an early natural language processing computer program developed from 1964 to 1967 [1] at MIT by Joseph Weizenbaum. [2] [3] Created to explore communication between humans and machines, ELIZA simulated conversation by using a pattern matching and substitution methodology that gave users an illusion of understanding on the part of ...