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Website. amd .com /en /technologies /software. AMD Software (formerly known as Radeon Software) is a device driver and utility software package for AMD 's Radeon graphics cards and APUs. Its graphical user interface is built with Qt [ 6] and is compatible with 64-bit Windows and Linux distributions .
AMDgpu is an open source device driver for the Linux operating system developed by AMD to support its Radeon lineup of graphics cards (GPUs). It was announced in 2014 as the successor to the previous radeon device driver as part of AMD's new "unified" driver strategy, [3] and was released on April 20, 2015.
A free and open-source graphics device driver is a software stack which controls computer-graphics hardware and supports graphics-rendering application programming interfaces (APIs) and is released under a free and open-source software license. Graphics device drivers are written for specific hardware to work within a specific operating system ...
ROCm[ 3] is an Advanced Micro Devices (AMD) software stack for graphics processing unit (GPU) programming. ROCm spans several domains: general-purpose computing on graphics processing units (GPGPU), high performance computing (HPC), heterogeneous computing. It offers several programming models: HIP ( GPU-kernel-based programming ), OpenMP ...
CUDA is a software layer that gives direct access to the GPU's virtual instruction set and parallel computational elements for the execution of compute kernels. [3] In addition to drivers and runtime kernels, the CUDA platform includes compilers, libraries and developer tools to help programmers accelerate their applications.
Vulkan targets high-performance real-time 3D-graphics applications, such as video games and interactive media, and highly parallelized computing. Vulkan is intended to offer higher performance and more efficient CPU and GPU usage compared to the older OpenGL and Direct3D 11 APIs. It does so by providing a considerably lower-level API for the ...
Mantle was a low-overhead rendering API targeted at 3D video games. [3] AMD originally developed Mantle in cooperation with DICE, starting in 2013. [1] Mantle was designed as an alternative to Direct3D and OpenGL, primarily for use on personal computers, although Mantle supports the GPUs present in the PlayStation 4 and in the Xbox One.
PhysX is an open-source [ 1] realtime physics engine middleware SDK developed by Nvidia as a part of Nvidia GameWorks software suite . Initially, video games supporting PhysX were meant to be accelerated by PhysX PPU ( expansion cards designed by Ageia ). However, after Ageia's acquisition by Nvidia, dedicated PhysX cards have been discontinued ...