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Source (game engine) Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the releases of Half-Life: Source, Counter-Strike: Source, and Half-Life 2. It is most well-known for its usage by Valve, but the engine has been used both by small teams and individuals to create modifications of Valve games ...
t. e. Video game modding (short for "modification") is the process of alteration by players or fans of one or more aspects of a video game, [ 1] such as how it looks or behaves, and is a sub-discipline of general modding. Mods may range from small changes and tweaks to complete overhauls, and can extend the replay value and interest of the game.
The radioactive 135 Cs has a very long half-life of about 2.3 million years, the longest of all radioactive isotopes of caesium. 137 Cs and 134 Cs have half-lives of 30 and two years, respectively. 137 Cs decomposes to a short-lived 137m Ba by beta decay, and then to nonradioactive barium, while 134 Cs transforms into 134 Ba directly. The ...
Anisotropic filtering. An illustration of texture filtering methods showing a texture with trilinear mipmapping (left) and anisotropic texture filtering. In 3D computer graphics, anisotropic filtering (abbreviated AF) [ 1][ 2] is a method of enhancing the image quality of textures on surfaces of computer graphics that are at oblique viewing ...
This article contains information about Intel's GPUs (see Intel Graphics Technology) and motherboard graphics chipsets in table form. In 1982, Intel licensed the NEC μPD7220 and announced it as the Intel 82720 Graphics Display Controller.
Texel (graphics) Voronoi polygons for a group of texels. In computer graphics, a texel, texture element, or texture pixel is the fundamental unit of a texture map. [ 1] Textures are represented by arrays of texels representing the texture space, just as other images are represented by arrays of pixels . Texels can also be described by image ...
During the texture mapping process for any arbitrary 3D surface, a texture lookup takes place to find out where on the texture each pixel center falls. For texture-mapped polygonal surfaces composed of triangles typical of most surfaces in 3D games and movies, every pixel (or subordinate pixel sample) of that surface will be associated with some triangle(s) and a set of barycentric coordinates ...
Natural texture example. An image texture is the small-scale structure perceived on an image, based on the spatial arrangement of color or intensities. [1] It can be quantified by a set of metrics calculated in image processing. Image texture metrics give us information about the whole image or selected regions. [1]