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  2. Texture filtering - Wikipedia

    en.wikipedia.org/wiki/Texture_filtering

    During the texture mapping process for any arbitrary 3D surface, a texture lookup takes place to find out where on the texture each pixel center falls. For texture-mapped polygonal surfaces composed of triangles typical of most surfaces in 3D games and movies, every pixel (or subordinate pixel sample) of that surface will be associated with some triangle(s) and a set of barycentric coordinates ...

  3. Tessellation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Tessellation_(computer...

    A simple tessellation pipeline rendering a smooth sphere from a crude cubic vertex set using a subdivision method. In computer graphics, tessellation is the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable structures for rendering. Especially for real-time rendering, data is tessellated ...

  4. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    Source (game engine) Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the releases of Half-Life: Source, Counter-Strike: Source, and Half-Life 2. It is most well-known for its usage by Valve, but the engine has been used both by small teams and individuals to create modifications of Valve games ...

  5. Anisotropic filtering - Wikipedia

    en.wikipedia.org/wiki/Anisotropic_filtering

    An illustration of texture filtering methods showing a texture with trilinear mipmapping (left) and anisotropic texture filtering. In 3D computer graphics, anisotropic filtering (abbreviated AF) [1] [2] is a method of enhancing the image quality of textures on surfaces of computer graphics that are at oblique viewing angles with respect to the camera where the projection of the texture (not ...

  6. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Texture mapping. Mapping a two-dimensional texture onto a 3D model. 1: 3D model without textures. 2: Same model with textures. Texture mapping[ 1][ 2][ 3] is a method for mapping a texture on a computer-generated graphic. "Texture" in this context can be high frequency detail, surface texture, or color .

  7. Texture synthesis - Wikipedia

    en.wikipedia.org/wiki/Texture_synthesis

    Texture synthesis is the process of algorithmically constructing a large digital image from a small digital sample image by taking advantage of its structural content. It is an object of research in computer graphics and is used in many fields, amongst others digital image editing, 3D computer graphics and post-production of films.

  8. Texel (graphics) - Wikipedia

    en.wikipedia.org/wiki/Texel_(graphics)

    Texel (graphics) Voronoi polygons for a group of texels. In computer graphics, a texel, texture element, or texture pixel is the fundamental unit of a texture map. [ 1] Textures are represented by arrays of texels representing the texture space, just as other images are represented by arrays of pixels . Texels can also be described by image ...

  9. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    An image created by using POV-Ray 3.6. Rendering or image synthesis is the process of generating a photorealistic or non-photorealistic image from a 2D or 3D model by means of a computer program. [citation needed] The resulting image is referred to as a rendering. Multiple models can be defined in a scene file containing objects in a strictly ...