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  2. 2017 in video games - Wikipedia

    en.wikipedia.org/wiki/2017_in_video_games

    SuperData similarly estimated the global video game market in 2017 was around $108.4 billion, driven heavily by free-to-play mobile and computer games. [9] Analyst firm Sensor Tower, which tracks revenue within the mobile industry, reported that of the $58.6 billion in total revenues in 2017, $48.3 billion came from mobile games.

  3. Gloomhaven - Wikipedia

    en.wikipedia.org/wiki/Gloomhaven

    Skills. Strategy, tactics, logic. Gloomhaven is a cooperative board game for one to four players designed by Isaac Childres and published by Cephalofair Games in 2017. It is a campaign-based dungeon crawl game including a narrative campaign, 95 unique playable scenarios, and 17 playable classes. [1][2] Since its introduction the game has been ...

  4. List of esports games - Wikipedia

    en.wikipedia.org/wiki/List_of_esports_games

    Between 2006 and 2020, the game's prize pools consistently dwindled although the game continued to draw crowds at live events such as the ZrT cup and ESWC. Since 2020, when the series' most recent iteration, Trackmania, released, the esports scene has seen a revitalization with the debut of the developer organized Trackmania Grand League. The ...

  5. List of most expensive video games to develop - Wikipedia

    en.wikipedia.org/wiki/List_of_most_expensive...

    Retrieved June 30, 2024. ^ " 'Grand Theft Auto IV' rolling out". East Bay Times. April 28, 2008. Archived from the original on March 31, 2024. Retrieved March 31, 2024. ^ Travers, Alan (February 1, 2013). "GTA 5' Costs $265 Million To Develop And Market, Making It The Most Expensive Video Game Ever Produced: Report".

  6. Riot Games - Wikipedia

    en.wikipedia.org/wiki/Riot_Games

    Riot Games, Inc. is an American video game developer, publisher, and esports tournament organizer based in Los Angeles, California.It was founded in September 2006 by Brandon Beck and Marc Merrill to develop League of Legends and went on to develop several spin-off games and the unrelated first-person shooter game Valorant.

  7. History of video games - Wikipedia

    en.wikipedia.org/wiki/History_of_video_games

    e. The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware ...

  8. 2018 in video games - Wikipedia

    en.wikipedia.org/wiki/2018_in_video_games

    According to industry analysis firm NewZoo, the video game industry was worth $134.9 billion by revenues in 2018, a 10.9% growth over 2017. Of this, 47% of the revenues were generated from mobile gaming, with consoles taking 28% and personal computers taking the remaining 25%. [ 17 ] The top five largest video game markets of 2018 were China ...

  9. Jonathan Blow - Wikipedia

    en.wikipedia.org/wiki/Jonathan_Blow

    Jonathan Blow. Jonathan Blow (born 1971) is an American video game designer and programmer. He is best known for his work on the independent video games Braid (2008) and The Witness (2016). Blow became interested in game programming while at middle school. He studied computer science and English at the University of California, Berkeley, but ...

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