Search results
Results From The WOW.Com Content Network
DirectX. Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direct", such as Direct3D, DirectDraw, DirectMusic, DirectPlay, DirectSound, and so forth.
Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware acceleration if it is available on the graphics card, allowing for hardware acceleration of the entire ...
Comparison of Microsoft Windows versions. Microsoft Windows is the name of several families of computer software operating systems created by Microsoft. Microsoft first introduced an operating environment named Windows in November 1985 as an add-on to MS-DOS in response to the growing interest in graphical user interfaces (GUIs).
On August 9, 2004, Microsoft updated DirectX once more to DirectX 9.0c. This also exposed the Shader Model 3.0 profile for High-Level Shader Language (HLSL). Shader Model 3.0's lighting precision has a minimum of 32 bits as opposed to 2.0's 8-bit minimum.
The engine behind DX Studio uses DirectX 9.0c, and includes support for the latest pixel and vertex shader effects found on the more powerful 3D graphics cards. [7] The DX Studio 2D and 3D editors can be used to build interactive layers and sequences, which are combined to produce a complete interactive document.
The last version of DirectX that was released for Windows 2000 was DirectX 9.0c (Shader Model 3.0), which shipped with Windows XP Service Pack 2. Microsoft published quarterly updates to DirectX 9.0c through the February 2010 release after which support was dropped in the June 2010 SDK.
DirectShow. DirectShow (sometimes abbreviated as DS or DShow ), codename Quartz, is a multimedia framework and API produced by Microsoft for software developers to perform various operations with media files or streams. It is the replacement for Microsoft's earlier Video for Windows technology. [1] Based on the Microsoft Windows Component ...
The High-Level Shader Language [1] or High-Level Shading Language [2] ( HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher. HLSL is analogous to the GLSL shading ...